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SimulationCraft 703-03

for World of Warcraft 7.0.3 Live (wow build level 22522, git build edb27f3)

Current simulator hotfixes

Bumlord

Bumlord : 333804 dps

  • Race: Human
  • Class: Hunter
  • Spec: Marksmanship
  • Level: 110
  • Role: Attack
  • Position: ranged_back

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
333804.3 333804.3 343.4 / 0.103% 68611.8 / 20.6% 18429.8
RPS Out RPS In Primary Resource Waiting APM Active Skill
18.0 18.0 Focus 5.23% 35.8 100.0% 90%
Origin https://eu.api.battle.net/wow/character/genjuros/Bumlord/advanced
Talents
  • 15: Lone Wolf (Marksmanship Hunter)
  • 30: Lock and Load (Marksmanship Hunter)
  • 45: Posthaste
  • 60: Patient Sniper (Marksmanship Hunter)
  • 75: Binding Shot
  • 90: Barrage
  • 100: Sidewinders (Marksmanship Hunter)
  • Talent Calculator
Artifact
Professions
  • leatherworking: 30
  • skinning: 800
Scale Factors for Bumlord Damage Per Second
Mastery Haste Vers Crit Agi
Scale Factors 9.87 9.16 8.54 8.24 8.22
Normalized 1.20 1.11 1.04 1.00 1.00
Scale Deltas 1138 1138 1138 1138 1138
Error 0.43 0.43 0.43 0.43 0.43
Gear Ranking
Optimizers
Ranking
  • Mastery > Haste > Vers ~= Crit ~= Agi
Pawn string ( Pawn: v1: "Bumlord": Agility=8.22, CritRating=8.24, HasteRating=9.16, MasteryRating=9.87, Versatility=8.54 )

Scale Factors for other metrics

Scale Factors for Bumlord Damage Per Second
Mastery Haste Vers Crit Agi
Scale Factors 9.87 9.16 8.54 8.24 8.22
Normalized 1.20 1.11 1.04 1.00 1.00
Scale Deltas 1138 1138 1138 1138 1138
Error 0.43 0.43 0.43 0.43 0.43
Gear Ranking
Optimizers
Ranking
  • Mastery > Haste > Vers ~= Crit ~= Agi
Pawn string ( Pawn: v1: "Bumlord": Agility=8.22, CritRating=8.24, HasteRating=9.16, MasteryRating=9.87, Versatility=8.54 )
Scale Factors for Bumlord Priority Target Damage Per Second
Mastery Haste Vers Crit Agi
Scale Factors 9.87 9.16 8.54 8.24 8.22
Normalized 1.20 1.11 1.04 1.00 1.00
Scale Deltas 1138 1138 1138 1138 1138
Error 0.43 0.43 0.43 0.43 0.43
Gear Ranking
Optimizers
Ranking
  • Mastery > Haste > Vers ~= Crit ~= Agi
Pawn string ( Pawn: v1: "Bumlord": Agility=8.22, CritRating=8.24, HasteRating=9.16, MasteryRating=9.87, Versatility=8.54 )
Scale Factors for Bumlord Damage Per Second (Effective)
Mastery Haste Vers Crit Agi
Scale Factors 9.87 9.16 8.54 8.24 8.22
Normalized 1.20 1.11 1.04 1.00 1.00
Scale Deltas 1138 1138 1138 1138 1138
Error 0.00 0.00 0.00 0.00 0.00
Gear Ranking
Optimizers
Ranking
  • Mastery > Haste > Vers > Crit > Agi
Pawn string ( Pawn: v1: "Bumlord": Agility=8.22, CritRating=8.24, HasteRating=9.16, MasteryRating=9.87, Versatility=8.54 )
Scale Factors for Bumlord Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Pawn string ( Pawn: v1: "Bumlord": )
Scale Factors for Bumlord Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Pawn string ( Pawn: v1: "Bumlord": )
Scale Factors for Bumlord Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Pawn string ( Pawn: v1: "Bumlord": )
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Pawn string ( Pawn: v1: "Bumlord": )
Scale Factors for Bumlord Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Pawn string ( Pawn: v1: "Bumlord": )
Scale Factors for Bumlord Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Pawn string ( Pawn: v1: "Bumlord": )
Scale Factors for Bumlord Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Pawn string ( Pawn: v1: "Bumlord": )
Scale Factors for Bumlord Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Pawn string ( Pawn: v1: "Bumlord": )
Scale Factors for BumlordTheck-Meloree Index (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Pawn string ( Pawn: v1: "Bumlord": )

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Bumlord 333804
Aimed Shot 138171 (160947) 41.4% (48.2%) 89.6 3.36sec 540014 362846 Direct 89.5 300181 709230 464642 40.2%  

Stats details: aimed_shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 89.61 89.47 0.00 0.00 1.4883 0.0000 41570774.77 61112976.61 31.98 362846.33 362846.33
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 53.50 59.79% 300181.37 126141 315351 300280.98 271427 315351 16058996 23608245 31.98
crit 35.97 40.21% 709229.87 264895 1009124 709789.92 597743 820399 25511779 37504732 31.98
 
 

Action details: aimed_shot

Static Values
  • id:19434
  • school:physical
  • resource:focus
  • range:40.0
  • travel_speed:100.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:50.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:buff.lock_and_load.up&debuff.vulnerability.remains>gcd.max
Spelldata
  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals $sw2 Physical damage.
Weapon
  • normalized:true
  • weapon_power_mod:0.285714
  • weapon_multiplier:2.15
 
    Legacy of the Windrunners 22777 6.8% 0.0 0.00sec 0 0 Direct 79.6 55340 130928 85701 40.2%  

Stats details: legacy_of_the_windrunners

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 0.00 79.58 0.00 0.00 0.0000 0.0000 6820225.88 10026378.07 31.98 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 47.62 59.83% 55339.58 23468 58670 55374.13 36878 58670 2635090 3873832 31.98
crit 31.96 40.17% 130927.95 49283 187744 130947.03 73924 181877 4185136 6152547 31.98
 
 

Action details: legacy_of_the_windrunners

Static Values
  • id:19434
  • school:physical
  • resource:focus
  • range:40.0
  • travel_speed:100.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:50.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:190852
  • name:Legacy of the Windrunners
  • school:physical
  • tooltip:
  • description:Aimed Shot has a chance to coalesce {$s1=6} extra Wind Arrows that also shoot your target.
Weapon
  • normalized:true
  • weapon_power_mod:0.285714
  • weapon_multiplier:0.40
 
auto_shot 15054 4.5% 118.4 2.55sec 38366 15120 Direct 118.4 27509 60473 38366 32.9%  

Stats details: auto_shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 118.44 118.44 0.00 0.00 2.5374 0.0000 4543837.75 6679871.90 31.98 15119.92 15119.92
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 79.43 67.06% 27508.75 27509 27509 27508.75 27509 27509 2184941 3212071 31.98
crit 39.01 32.94% 60473.27 55017 82526 60490.88 55017 68262 2358896 3467801 31.98
 
 

Action details: auto_shot

Static Values
  • id:0
  • school:physical
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Weapon
  • normalized:false
  • weapon_power_mod:0.285714
  • weapon_multiplier:1.00
 
Barrage 39185 11.8% 14.1 22.18sec 837609 342756 Periodic 205.0 41907 89690 57701 33.1% 10.2%

Stats details: barrage

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 14.12 0.00 205.04 205.04 2.4438 0.1508 11830899.95 17392543.59 31.98 342755.74 342755.74
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 137.3 66.95% 41907.16 41907 41907 41907.16 41907 41907 5752421 8456604 31.98
crit 67.8 33.05% 89689.71 83814 125721 89726.28 83814 101357 6078479 8935940 31.98
 
 

Action details: barrage

Static Values
  • id:120360
  • school:physical
  • resource:focus
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:60.0
  • secondary_cost:0.0
  • cooldown:20.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:120360
  • name:Barrage
  • school:physical
  • tooltip:
  • description:Rapidly fires a spray of shots for {$120360d=3 seconds}, dealing $<damagePri> Physical damage to the target and an average of $<damageSec> Physical damage to each other enemy in front of you. Usable while moving.
Damage Over Time
  • tick_may_crit:true
  • tick_zero:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • dot_duration:3.00
  • base_tick_time:0.20
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH
 

Action details: barrage_primary

Static Values
  • id:120361
  • school:physical
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:120361
  • name:Barrage
  • school:physical
  • tooltip:
  • description:{$@spelldesc120360=Rapidly fires a spray of shots for {$120360d=3 seconds}, dealing $<damagePri> Physical damage to the target and an average of $<damageSec> Physical damage to each other enemy in front of you. Usable while moving.}
Weapon
  • normalized:true
  • weapon_power_mod:0.285714
  • weapon_multiplier:0.80
 
Deadly Grace 11521 3.4% 30.8 3.51sec 110857 0 Direct 30.8 80046 188573 110855 28.4%  

Stats details: deadly_grace

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 30.79 30.79 0.00 0.00 0.0000 0.0000 3413385.70 3413385.70 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 22.05 71.61% 80045.88 80046 80046 80045.88 80046 80046 1764948 1764948 0.00
crit 8.74 28.39% 188572.93 160092 240138 188516.84 160092 240138 1648438 1648438 0.00
 
 

Action details: deadly_grace

Static Values
  • id:188091
  • school:arcane
  • resource:none
  • range:40.0
  • travel_speed:5.0000
  • trigger_gcd:0.0000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:188091
  • name:Deadly Grace
  • school:arcane
  • tooltip:
  • description:Deal {$s1=63339 to 95008} Arcane damage.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:63338.72
  • base_dd_max:95008.08
 
Mark of the Hidden Satyr 3826 1.1% 18.2 16.56sec 63354 0 Direct 18.2 45496 99623 63356 33.0%  

Stats details: mark_of_the_hidden_satyr

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 18.22 18.22 0.00 0.00 0.0000 0.0000 1154256.58 1154256.58 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 12.21 67.01% 45496.12 45496 45496 45496.12 45496 45496 555422 555422 0.00
crit 6.01 32.99% 99623.02 90992 136488 99453.76 0 136488 598834 598834 0.00
 
 

Action details: mark_of_the_hidden_satyr

Static Values
  • id:191259
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:191259
  • name:Mark of the Hidden Satyr
  • school:fire
  • tooltip:
  • description:Deals {$s1=41625 to 48375} damage.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:1.000000
  • base_dd_min:41625.00
  • base_dd_max:48375.00
 
Marked Shot 45264 (48756) 13.6% (14.6%) 25.7 11.68sec 571552 486120 Direct 25.7 348632 770699 530601 43.1%  

Stats details: marked_shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 25.71 25.71 0.00 0.00 1.1757 0.0000 13641012.88 20053581.05 31.98 486119.91 486119.91
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 14.63 56.89% 348631.72 144056 360140 348690.27 265603 360140 5098834 7495769 31.98
crit 11.08 43.11% 770699.47 288112 1080419 771102.48 432168 1008391 8542179 12557812 31.98
 
 

Action details: marked_shot

Static Values
  • id:185901
  • school:physical
  • resource:focus
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:30.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:!talent.patient_sniper.enabled&debuff.vulnerability.react<3
Spelldata
  • id:185901
  • name:Marked Shot
  • school:physical
  • tooltip:
  • description:Rapidly fires shots at all targets with your Hunter's Mark, dealing $212621sw2 Physical damage and making them Vulnerable for {$187131d=30 seconds}. |Tinterface\icons\ability_hunter_mastermarksman.blp:24|t |cFFFFFFFFVulnerable|r {$@spelldesc187131=Damage taken from Marked Shot and Aimed Shot increased by {$s2=25}%.$?a190529[ Aimed Shot critical strike chance increased by {$s3=0}%.][] Lasts $6d. Stacks up to {$u=3} times.}
Weapon
  • normalized:true
  • weapon_power_mod:0.285714
  • weapon_multiplier:2.50
 
    Call of the Hunter 3492 1.0% 11.3 48.99sec 93395 0 Direct 11.3 65512 149235 93398 33.3%  

Stats details: call_of_the_hunter

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 11.27 11.27 0.00 0.00 0.0000 0.0000 1052933.64 1547912.19 31.98 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 7.52 66.70% 65512.29 65512 65512 65479.53 0 65512 492603 724174 31.96
crit 3.75 33.30% 149234.84 131025 196537 145430.31 0 196537 560330 823739 31.15
 
 

Action details: call_of_the_hunter

Static Values
  • id:191070
  • school:physical
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:191070
  • name:Call of the Hunter
  • school:physical
  • tooltip:
  • description:{$@spelldesc191048=When you Marked Shot, |cFFFFCC99Thas'dorah|r has a chance to call forth a barrage of wind arrows to strike all Vulnerable targets.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:3.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:1.00
  • base_dd_max:1.00
 
Rancid Maw 11720 3.5% 14.6 20.47sec 241616 0 Direct 14.5 174523 383352 242996 32.8%  

Stats details: rancid_maw

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 14.61 14.53 0.00 0.00 0.0000 0.0000 3530537.23 3530537.23 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 9.77 67.21% 174523.14 174523 174523 174523.14 174523 174523 1704336 1704336 0.00
crit 4.76 32.79% 383351.73 349046 523569 381159.02 0 523569 1826201 1826201 0.00
 
 

Action details: rancid_maw

Static Values
  • id:215405
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:24.0000
  • trigger_gcd:0.0000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:215405
  • name:Rancid Maw
  • school:nature
  • tooltip:
  • description:{$@spelldesc215404=Your ranged attacks and spells have a chance to launch a ball of venom that deals up to {$215405s1=112984 to 124877} Nature damage, based on your distance from the target (maximum damage at 20 yards).}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:163989.00
  • base_dd_max:181251.00
 
Sidewinders 16018 4.8% 32.8 9.21sec 147146 124724 Direct 32.8 105939 231951 147147 32.7%  

Stats details: sidewinders

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 32.85 32.85 0.00 0.00 1.1798 0.0000 4833319.95 4833319.95 0.00 124724.40 124724.40
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 22.11 67.30% 105938.89 105939 105939 105938.89 105939 105939 2341897 2341897 0.00
crit 10.74 32.70% 231950.64 211878 317817 232073.05 211878 317817 2491423 2491423 0.00
 
 

Action details: sidewinders

Static Values
  • id:214579
  • school:nature
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:12.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:active_enemies>1&debuff.hunters_mark.down&(buff.marking_targets.react|buff.trueshot.react|charges=2)
Spelldata
  • id:214579
  • name:Sidewinders
  • school:nature
  • tooltip:
  • description:Launches Sidewinders that travel toward the target, weaving back and forth and dealing {$214581s1=0} Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit. |cFFFFFFFFGenerates {$s2=50} Focus.|r{$?s214579=false}[][ |cFFFFD200Also replaces Multi-Shot.|r]
 
Windburst 26777 8.0% 13.2 22.05sec 611854 491105 Direct 14.2 419072 877684 569936 32.9%  

Stats details: windburst

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 13.21 14.18 0.00 0.00 1.2459 0.0000 8082604.27 11882193.89 31.98 491104.89 491104.89
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 9.52 67.10% 419071.61 419072 419072 419071.61 419072 419072 3988033 5862786 31.98
crit 4.67 32.90% 877684.04 838143 1257215 875128.65 0 1257215 4094571 6019408 31.83
 
 

Action details: windburst

Static Values
  • id:204147
  • school:physical
  • resource:focus
  • range:40.0
  • travel_speed:50.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:20.0
  • secondary_cost:0.0
  • cooldown:20.000
  • base_execute_time:1.50
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:
Spelldata
  • id:204147
  • name:Windburst
  • school:physical
  • tooltip:
  • description:Focuses the power of Wind through |cFFFFCC99Thas'dorah|r, dealing $sw1 Physical damage to your target, and leaving behind a trail of wind for {$204475d=5 seconds} that increases the movement speed of allies by {$204477s1=50}%.
Weapon
  • normalized:true
  • weapon_power_mod:0.285714
  • weapon_multiplier:8.00
 
Simple Action Stats Execute Interval
Bumlord
augmentation 1.0 0.00sec

Stats details: augmentation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: augmentation

Static Values
  • id:0
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Bumlord
  • harmful:false
  • if_expr:
 
flask 1.0 0.00sec

Stats details: flask

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: flask

Static Values
  • id:0
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Bumlord
  • harmful:false
  • if_expr:
 
food 1.0 0.00sec

Stats details: food

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: food

Static Values
  • id:0
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Bumlord
  • harmful:false
  • if_expr:
 
potion 2.0 0.00sec

Stats details: potion

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: potion

Static Values
  • id:0
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:false
  • if_expr:
 
Trueshot 2.8 136.54sec

Stats details: trueshot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.84 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: trueshot

Static Values
  • id:193526
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:130.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Fluffy_Pillow
  • harmful:true
  • if_expr:(buff.bloodlust.react|target.health.pct>20+(cooldown.trueshot.remains+15))|buff.bullseye.react>25
Spelldata
  • id:193526
  • name:Trueshot
  • school:physical
  • tooltip:Haste increased by {$s1=40}% and Arcane Shot and Multi-Shot apply Hunter's Mark.
  • description:Increases haste by {$s1=40}% and causes Arcane Shot and Multi-Shot to always apply Hunter's Mark. Lasts {$d=15 seconds}.
 

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Blood Frenzy 10.1 5.2 30.0sec 19.2sec 41.27% 41.29% 5.2(5.2) 9.6

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_blood_frenzy
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stat Buff details

  • stat:haste_rating
  • amount:2902.15

Stack Uptimes

  • blood_frenzy_1:41.27%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:221796
  • name:Blood Frenzy
  • tooltip:Haste increased by {$s1=2498}.
  • description:{$@spelldesc221786=Your melee attacks have a chance to increase your Haste by {$221796s1=2498} for {$221796d=10 seconds}. This effect occurs more often against targets at low health.}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Bloodlust 1.0 0.0 0.0sec 0.0sec 13.49% 13.55% 0.0(0.0) 1.0

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • duration:40.00
  • cooldown:300.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • bloodlust_1:13.49%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$s1=30}%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Bullseye 1.0 104.8 0.0sec 0.5sec 18.54% 18.57% 75.8(75.8) 0.0

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_bullseye
  • max_stacks:30
  • duration:6.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.01

Stack Uptimes

  • bullseye_1:0.23%
  • bullseye_2:0.25%
  • bullseye_3:0.24%
  • bullseye_4:0.21%
  • bullseye_5:0.20%
  • bullseye_6:0.19%
  • bullseye_7:0.18%
  • bullseye_8:0.18%
  • bullseye_9:0.18%
  • bullseye_10:0.17%
  • bullseye_11:0.17%
  • bullseye_12:0.16%
  • bullseye_13:0.16%
  • bullseye_14:0.15%
  • bullseye_15:0.15%
  • bullseye_16:0.15%
  • bullseye_17:0.15%
  • bullseye_18:0.15%
  • bullseye_19:0.14%
  • bullseye_20:0.15%
  • bullseye_21:0.15%
  • bullseye_22:0.16%
  • bullseye_23:0.16%
  • bullseye_24:0.16%
  • bullseye_25:0.17%
  • bullseye_26:0.17%
  • bullseye_27:0.17%
  • bullseye_28:0.17%
  • bullseye_29:0.18%
  • bullseye_30:13.48%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:204090
  • name:Bullseye
  • tooltip:Critical strike chance increased by {$s1=1}%.
  • description:{$@spelldesc204089=When your abilities damage a target below {$s1=20}% health, you gain {$204090s1=1}% increased critical strike chance for {$204090d=6 seconds}, stacking up to {$204090u=30} times.}
  • max_stacks:30
  • duration:6.00
  • cooldown:0.00
  • default_chance:101.00%
Lock and Load 9.3 0.2 30.3sec 29.6sec 6.64% 5.67% 0.2(0.2) 0.0

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_lock_and_load
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00

Stack Uptimes

  • lock_and_load_1:3.92%
  • lock_and_load_2:2.72%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:194594
  • name:Lock and Load
  • tooltip:Aimed Shot costs no Focus and is instant.
  • description:$@spelldesc198811
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Marking Targets 25.5 10.5 12.0sec 8.4sec 42.22% 48.87% 10.5(10.5) 0.0

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_marking_targets
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • marking_targets_1:42.22%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:223138
  • name:Marking Targets
  • tooltip:Next {$?s214579=false}[Sidewinders][Arcane Shot or Multi-Shot] will apply Hunter's Mark.
  • description:Your next {$?s214579=false}[Sidewinders][Arcane Shot or Multi-Shot] will apply Hunter's Mark. Hunter's Mark activates Marked Shot.
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
Potion of Deadly Grace 2.0 0.0 74.7sec 0.0sec 19.56% 19.59% 0.0(0.0) 2.0

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_potion_of_deadly_grace
  • max_stacks:1
  • duration:30.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • potion_of_deadly_grace_1:19.56%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:188027
  • name:Potion of Deadly Grace
  • tooltip:Your attacks have a chance to unleash a bolt of energy at your target.
  • description:Grants your attacks a chance to unleash a bolt of energy at your target. Staying away from enemies for the entire duration of the effect will extend the effect by an additional 5 seconds.
  • max_stacks:0
  • duration:25.00
  • cooldown:1.00
  • default_chance:101.00%
Rapid Killing 2.8 0.0 134.2sec 136.5sec 13.62% 17.82% 0.0(0.0) 2.6

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_rapid_killing
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.50

Stack Uptimes

  • rapid_killing_1:13.62%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:191342
  • name:Rapid Killing
  • tooltip:Critical damage increased by {$s1=50}%.
  • description:{$@spelldesc191339=Trueshot also increases your critical strike damage by {$191342s1=50}% for its duration.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%
Trueshot 2.8 0.0 134.2sec 136.5sec 13.62% 17.28% 0.0(0.0) 2.6

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_trueshot
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.40

Stack Uptimes

  • trueshot_1:13.62%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193526
  • name:Trueshot
  • tooltip:Haste increased by {$s1=40}% and Arcane Shot and Multi-Shot apply Hunter's Mark.
  • description:Increases haste by {$s1=40}% and causes Arcane Shot and Multi-Shot to always apply Hunter's Mark. Lasts {$d=15 seconds}.
  • max_stacks:0
  • duration:15.00
  • cooldown:180.00
  • default_chance:0.00%
Constant Buffs
Defiled Augmentation

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_defiled_augmentation
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stat Buff details

  • stat:agility
  • amount:325.00
  • stat:strength
  • amount:325.00
  • stat:intellect
  • amount:325.00

Stack Uptimes

  • defiled_augmentation_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:224001
  • name:Defiled Augmentation
  • tooltip:Agility, Intellect and Strength increased by $w1.
  • description:Increases Agility, Intellect and Strength by {$s1=325} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of the Seventh Demon

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_flask_of_the_seventh_demon
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stat Buff details

  • stat:agility
  • amount:1300.00

Stack Uptimes

  • flask_of_the_seventh_demon_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:188033
  • name:Flask of the Seventh Demon
  • tooltip:Agility increased by $w1.
  • description:Increases Agility by {$s1=1300} for {$d=3600 seconds}. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Well Fed (nightborne_delicacy_platter)

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_nightborne_delicacy_platter
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stat Buff details

  • stat:mastery_rating
  • amount:375.00

Stack Uptimes

  • nightborne_delicacy_platter_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:225604
  • name:Well Fed
  • tooltip:Mastery increased by $w1.
  • description:Increases mastery by {$s1=375} for {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Resources

Resource Usage Type Count Total Average RPE APR
Bumlord
aimed_shot Focus 89.6 3548.8 39.6 39.6 13636.1
barrage Focus 14.1 847.5 60.0 60.0 13960.2
marked_shot Focus 25.7 771.3 30.0 30.0 19051.9
windburst Focus 14.2 284.2 20.0 21.5 28440.0
Resource Gains Type Count Total Average Overflow
sidewinders Focus 32.85 1619.79 (30.21%) 49.31 22.58 1.37%
focus_regen Focus 875.71 3742.50 (69.79%) 4.27 100.83 2.62%
Resource RPS-Gain RPS-Loss
Focus 17.74 18.04
Combat End Resource Mean Min Max
Focus 60.17 0.08 150.00

Benefits & Uptimes

Benefits %
Uptimes %
Focus Cap 1.9%

Procs

Count Interval
starved: barrage 50.6 4.7sec
lock_and_load 9.5 29.6sec
no_vuln_aimed_shot 5.9 35.9sec
no_vuln_marked_shot 1.4 75.4sec
marking_targets 35.9 8.4sec
wasted_marking_targets 10.5 26.5sec

Statistics & Data Analysis

Fight Length
Sample Data Bumlord Fight Length
Count 9999
Mean 302.24
Minimum 182.22
Maximum 410.72
Spread ( max - min ) 228.50
Range [ ( max - min ) / 2 * 100% ] 37.80%
DPS
Sample Data Bumlord Damage Per Second
Count 9999
Mean 333804.26
Minimum 283518.51
Maximum 448024.51
Spread ( max - min ) 164506.00
Range [ ( max - min ) / 2 * 100% ] 24.64%
Standard Deviation 17517.3359
5th Percentile 305813.48
95th Percentile 363771.21
( 95th Percentile - 5th Percentile ) 57957.73
Mean Distribution
Standard Deviation 175.1821
95.00% Confidence Intervall ( 333460.91 - 334147.61 )
Normalized 95.00% Confidence Intervall ( 99.90% - 100.10% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 105
0.1% Error 10579
0.1 Scale Factor Error with Delta=300 2619508
0.05 Scale Factor Error with Delta=300 10478033
0.01 Scale Factor Error with Delta=300 261950832
Priority Target DPS
Sample Data Bumlord Priority Target Damage Per Second
Count 9999
Mean 333804.26
Minimum 283518.51
Maximum 448024.51
Spread ( max - min ) 164506.00
Range [ ( max - min ) / 2 * 100% ] 24.64%
Standard Deviation 17517.3359
5th Percentile 305813.48
95th Percentile 363771.21
( 95th Percentile - 5th Percentile ) 57957.73
Mean Distribution
Standard Deviation 175.1821
95.00% Confidence Intervall ( 333460.91 - 334147.61 )
Normalized 95.00% Confidence Intervall ( 99.90% - 100.10% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 105
0.1% Error 10579
0.1 Scale Factor Error with Delta=300 2619508
0.05 Scale Factor Error with Delta=300 10478033
0.01 Scale Factor Error with Delta=300 261950832
DPS(e)
Sample Data Bumlord Damage Per Second (Effective)
Count 9999
Mean 333804.26
Minimum 283518.51
Maximum 448024.51
Spread ( max - min ) 164506.00
Range [ ( max - min ) / 2 * 100% ] 24.64%
Damage
Sample Data Bumlord Damage
Count 9999
Mean 100473788.61
Minimum 79741824.64
Maximum 120140119.59
Spread ( max - min ) 40398294.95
Range [ ( max - min ) / 2 * 100% ] 20.10%
DTPS
Sample Data Bumlord Damage Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Sample Data Bumlord Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Sample Data Bumlord Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Bumlord Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Bumlord Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Bumlord Theck-Meloree Index
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data BumlordTheck-Meloree Index (Effective)
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
MSD
Sample Data Bumlord Max Spike Value
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask,type=flask_of_the_seventh_demon
1 0.00 food,type=nightborne_delicacy_platter
2 0.00 summon_pet
3 0.00 snapshot_stats
4 0.00 potion,name=deadly_grace
5 0.00 augmentation,type=defiled
6 0.00 windburst
Default action list Executed every time the actor is available.
# count action,conditions
7 0.96 auto_shot
0.00 arcane_torrent,if=focus.deficit>=30
0.00 blood_fury
0.00 berserking
8 0.04 auto_shot
9 0.00 call_action_list,name=cooldowns
0.00 a_murder_of_crows
A 14.12 barrage
0.00 piercing_shot,if=!talent.patient_sniper.enabled&focus>50
B 2.38 windburst,if=active_enemies<2&buff.marking_targets.down&(debuff.vulnerability.down|debuff.vulnerability.remains<cast_time)
C 3.14 windburst,if=active_enemies<2&buff.marking_targets.down&focus+cast_regen>90
D 7.73 windburst,if=active_enemies<2&cooldown.sidewinders.charges=0
0.00 arcane_shot,if=!talent.patient_sniper.enabled&active_enemies=1&debuff.vulnerability.react<3&buff.marking_targets.react&debuff.hunters_mark.down
E 3.12 marked_shot,if=!talent.patient_sniper.enabled&debuff.vulnerability.react<3
F 2.97 marked_shot,if=prev_off_gcd.sentinel
0.00 sentinel,if=debuff.hunters_mark.down&buff.marking_targets.down
0.00 explosive_shot
G 2.85 marked_shot,if=active_enemies>=4&cooldown.sidewinders.charges_fractional>=0.8
H 5.72 sidewinders,if=active_enemies>1&debuff.hunters_mark.down&(buff.marking_targets.react|buff.trueshot.react|charges=2)
0.00 arcane_shot,if=talent.steady_focus.enabled&active_enemies=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
0.00 multishot,if=talent.steady_focus.enabled&active_enemies>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
0.00 arcane_shot,if=talent.true_aim.enabled&active_enemies=1&(debuff.true_aim.react<1|debuff.true_aim.remains<2)
I 18.50 aimed_shot,if=buff.lock_and_load.up&debuff.vulnerability.remains>gcd.max
0.00 piercing_shot,if=talent.patient_sniper.enabled&focus>80
J 2.42 marked_shot,if=!talent.sidewinders.enabled&(debuff.vulnerability.remains<2|buff.marking_targets.react)
0.00 pool_resource,for_next=1,if=talent.sidewinders.enabled&(focus<60&cooldown.sidewinders.charges_fractional<=1.2)
K 71.30 aimed_shot,if=cast_time<debuff.vulnerability.remains&(focus+cast_regen>80|debuff.hunters_mark.down)
L 14.35 marked_shot
0.00 black_arrow
M 24.05 sidewinders,if=debuff.hunters_mark.down&(buff.marking_targets.remains>6|buff.trueshot.react|charges=2)
N 3.08 sidewinders,if=focus<30&charges<=1&recharge_time<=5
0.00 multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
0.00 arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
0.00 arcane_shot,if=focus.deficit<10
actions.cooldowns
# count action,conditions
O 1.00 potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23
P 2.84 trueshot,if=(buff.bloodlust.react|target.health.pct>20+(cooldown.trueshot.remains+15))|buff.bullseye.react>25

Sample Sequence

014567PAKKMKKGMKKLMLKKKMKDALHKKKNIKKKKMECAKKNKKIMKDLKMKALOKMKKBKKAHLKKMKKDJKMAGIMILIICKPKKIKAMKFIKKIMKJDKMJAHKKJKMIKDKMALKKMKLDKMALIKMEKKDMALKINKKBKMAIFMGKKKMCKFKMAKIIMDKKIKMPLAKIIMIICKKKLKHAKMKDEK

Sample Sequence Table

time name target resources buffs
Pre flask Bumlord 150.0/150: 100% focus
Pre food Bumlord 150.0/150: 100% focus
Pre potion Fluffy_Pillow 150.0/150: 100% focus potion_of_deadly_grace
Pre augmentation Bumlord 150.0/150: 100% focus potion_of_deadly_grace
0:00.000 windburst Fluffy_Pillow 130.0/150: 87% focus potion_of_deadly_grace
0:00.000 start_auto_shot Fluffy_Pillow 130.0/150: 87% focus potion_of_deadly_grace
0:00.000 trueshot Fluffy_Pillow 130.0/150: 87% focus potion_of_deadly_grace
0:00.000 barrage Fluffy_Pillow 130.0/150: 87% focus rapid_killing, trueshot, potion_of_deadly_grace
0:02.155 aimed_shot Fluffy_Pillow 109.7/150: 73% focus bloodlust, marking_targets, rapid_killing, trueshot, potion_of_deadly_grace
0:03.139 aimed_shot Fluffy_Pillow 79.8/150: 53% focus bloodlust, marking_targets, rapid_killing, trueshot, potion_of_deadly_grace
0:04.122 sidewinders Fluffy_Pillow 49.8/150: 33% focus bloodlust, marking_targets, rapid_killing, trueshot, potion_of_deadly_grace
0:04.877 aimed_shot Fluffy_Pillow 115.2/150: 77% focus bloodlust, rapid_killing, trueshot, potion_of_deadly_grace
0:05.861 aimed_shot Fluffy_Pillow 85.2/150: 57% focus bloodlust, rapid_killing, trueshot, potion_of_deadly_grace
0:06.845 marked_shot Fluffy_Pillow 55.3/150: 37% focus bloodlust, rapid_killing, trueshot, potion_of_deadly_grace
0:07.598 sidewinders Fluffy_Pillow 40.6/150: 27% focus bloodlust, rapid_killing, trueshot, potion_of_deadly_grace
0:08.352 aimed_shot Fluffy_Pillow 106.0/150: 71% focus bloodlust, rapid_killing, trueshot, potion_of_deadly_grace
0:09.339 aimed_shot Fluffy_Pillow 76.1/150: 51% focus bloodlust, rapid_killing, trueshot, potion_of_deadly_grace
0:10.577 marked_shot Fluffy_Pillow 51.3/150: 34% focus bloodlust, rapid_killing, trueshot, potion_of_deadly_grace
0:11.332 sidewinders Fluffy_Pillow 36.7/150: 24% focus bloodlust, rapid_killing, trueshot, potion_of_deadly_grace
0:12.088 marked_shot Fluffy_Pillow 102.1/150: 68% focus bloodlust, rapid_killing, trueshot, potion_of_deadly_grace
0:12.843 aimed_shot Fluffy_Pillow 87.4/150: 58% focus bloodlust, rapid_killing, trueshot, potion_of_deadly_grace
0:13.831 aimed_shot Fluffy_Pillow 57.6/150: 38% focus bloodlust, rapid_killing, trueshot, potion_of_deadly_grace
0:14.818 Waiting 0.200 sec 27.7/150: 18% focus bloodlust, marking_targets, rapid_killing, trueshot, potion_of_deadly_grace
0:16.298 aimed_shot Fluffy_Pillow 50.3/150: 34% focus bloodlust, marking_targets, potion_of_deadly_grace
0:17.676 sidewinders Fluffy_Pillow 20.3/150: 14% focus bloodlust, marking_targets, potion_of_deadly_grace
0:18.711 aimed_shot Fluffy_Pillow 85.4/150: 57% focus bloodlust, potion_of_deadly_grace
0:20.344 windburst Fluffy_Pillow 59.1/150: 39% focus bloodlust, potion_of_deadly_grace
0:21.888 barrage Fluffy_Pillow 61.6/150: 41% focus bloodlust, potion_of_deadly_grace
0:24.178 marked_shot Fluffy_Pillow 34.9/150: 23% focus bloodlust, potion_of_deadly_grace
0:25.212 sidewinders Fluffy_Pillow 20.0/150: 13% focus bloodlust, potion_of_deadly_grace
0:26.247 aimed_shot Fluffy_Pillow 85.0/150: 57% focus bloodlust, potion_of_deadly_grace
0:27.624 aimed_shot Fluffy_Pillow 55.1/150: 37% focus bloodlust, potion_of_deadly_grace
0:30.029 Waiting 0.400 sec 40.0/150: 27% focus bloodlust
0:30.687 aimed_shot Fluffy_Pillow 49.6/150: 33% focus bloodlust, lock_and_load(2)
0:31.721 Waiting 0.300 sec 64.7/150: 43% focus bloodlust, lock_and_load
0:32.021 sidewinders Fluffy_Pillow 69.0/150: 46% focus bloodlust, lock_and_load
0:33.057 aimed_shot Fluffy_Pillow 134.1/150: 89% focus bloodlust, lock_and_load(2)
0:34.092 aimed_shot Fluffy_Pillow 149.2/150: 99% focus bloodlust, lock_and_load
0:35.125 aimed_shot Fluffy_Pillow 150.0/150: 100% focus bloodlust, marking_targets
0:36.506 aimed_shot Fluffy_Pillow 100.1/150: 67% focus bloodlust, marking_targets
0:37.885 Waiting 0.100 sec 70.2/150: 47% focus bloodlust, marking_targets
0:37.985 aimed_shot Fluffy_Pillow 71.6/150: 48% focus bloodlust, marking_targets
0:39.365 sidewinders Fluffy_Pillow 41.7/150: 28% focus bloodlust, marking_targets, blood_frenzy
0:40.323 marked_shot Fluffy_Pillow 106.8/150: 71% focus bloodlust, blood_frenzy
0:41.281 windburst Fluffy_Pillow 88.4/150: 59% focus blood_frenzy
0:42.619 barrage Fluffy_Pillow 84.6/150: 56% focus blood_frenzy
0:45.346 aimed_shot Fluffy_Pillow 57.6/150: 38% focus blood_frenzy
0:47.003 Waiting 2.000 sec 27.6/150: 18% focus blood_frenzy
0:49.003 aimed_shot Fluffy_Pillow 51.8/150: 35% focus blood_frenzy
0:50.659 Waiting 1.400 sec 21.9/150: 15% focus blood_frenzy
0:52.059 sidewinders Fluffy_Pillow 38.8/150: 26% focus blood_frenzy
0:53.303 aimed_shot Fluffy_Pillow 103.9/150: 69% focus blood_frenzy
0:54.960 aimed_shot Fluffy_Pillow 73.9/150: 49% focus blood_frenzy
0:56.616 Waiting 0.800 sec 43.0/150: 29% focus marking_targets
0:57.416 aimed_shot Fluffy_Pillow 52.0/150: 35% focus marking_targets
0:59.206 sidewinders Fluffy_Pillow 22.0/150: 15% focus marking_targets
1:00.550 aimed_shot Fluffy_Pillow 87.1/150: 58% focus
1:02.595 windburst Fluffy_Pillow 60.0/150: 40% focus marking_targets
1:03.958 marked_shot Fluffy_Pillow 55.2/150: 37% focus marking_targets
1:06.323 Waiting 0.100 sec 51.7/150: 34% focus marking_targets
1:06.423 aimed_shot Fluffy_Pillow 52.8/150: 35% focus marking_targets
1:08.212 Waiting 0.600 sec 22.8/150: 15% focus marking_targets
1:08.812 sidewinders Fluffy_Pillow 29.5/150: 20% focus marking_targets
1:10.269 aimed_shot Fluffy_Pillow 97.1/150: 65% focus blood_frenzy
1:11.925 barrage Fluffy_Pillow 67.1/150: 45% focus marking_targets, blood_frenzy
1:14.609 marked_shot Fluffy_Pillow 39.6/150: 26% focus marking_targets, blood_frenzy
1:16.107 potion Fluffy_Pillow 27.8/150: 19% focus marking_targets, blood_frenzy
1:18.152 aimed_shot Fluffy_Pillow 52.5/150: 35% focus marking_targets, blood_frenzy, potion_of_deadly_grace
1:19.809 Waiting 0.100 sec 21.7/150: 14% focus marking_targets, potion_of_deadly_grace
1:19.909 sidewinders Fluffy_Pillow 22.9/150: 15% focus marking_targets, potion_of_deadly_grace
1:21.254 aimed_shot Fluffy_Pillow 87.9/150: 59% focus potion_of_deadly_grace
1:23.300 aimed_shot Fluffy_Pillow 60.8/150: 41% focus potion_of_deadly_grace
1:25.090 windburst Fluffy_Pillow 30.8/150: 21% focus potion_of_deadly_grace
1:29.504 aimed_shot Fluffy_Pillow 60.2/150: 40% focus marking_targets, potion_of_deadly_grace
1:31.294 aimed_shot Fluffy_Pillow 80.3/150: 54% focus lock_and_load, marking_targets, potion_of_deadly_grace
1:32.639 barrage Fluffy_Pillow 95.3/150: 64% focus marking_targets, potion_of_deadly_grace
1:35.591 sidewinders Fluffy_Pillow 68.4/150: 46% focus marking_targets, potion_of_deadly_grace
1:36.934 marked_shot Fluffy_Pillow 133.4/150: 89% focus potion_of_deadly_grace
1:38.278 aimed_shot Fluffy_Pillow 118.4/150: 79% focus potion_of_deadly_grace
1:40.069 aimed_shot Fluffy_Pillow 88.5/150: 59% focus marking_targets, potion_of_deadly_grace
1:41.861 sidewinders Fluffy_Pillow 58.6/150: 39% focus marking_targets, potion_of_deadly_grace
1:43.205 aimed_shot Fluffy_Pillow 123.6/150: 82% focus potion_of_deadly_grace
1:44.998 aimed_shot Fluffy_Pillow 93.7/150: 62% focus potion_of_deadly_grace
1:46.788 windburst Fluffy_Pillow 63.7/150: 42% focus marking_targets
1:48.132 marked_shot Fluffy_Pillow 58.7/150: 39% focus marking_targets
1:50.244 aimed_shot Fluffy_Pillow 52.4/150: 35% focus marking_targets
1:52.543 sidewinders Fluffy_Pillow 28.7/150: 19% focus marking_targets, blood_frenzy
1:53.786 barrage Fluffy_Pillow 93.7/150: 62% focus blood_frenzy
1:56.440 marked_shot Fluffy_Pillow 65.9/150: 44% focus blood_frenzy
1:57.683 Waiting 0.200 sec 50.9/150: 34% focus marking_targets, blood_frenzy
1:57.883 aimed_shot Fluffy_Pillow 53.3/150: 36% focus marking_targets, blood_frenzy
2:00.815 Waiting 0.800 sec 38.8/150: 26% focus marking_targets, blood_frenzy
2:01.615 sidewinders Fluffy_Pillow 48.5/150: 32% focus marking_targets, blood_frenzy
2:03.068 aimed_shot Fluffy_Pillow 115.0/150: 77% focus lock_and_load(2)
2:04.414 marked_shot Fluffy_Pillow 130.1/150: 87% focus lock_and_load(2)
2:05.759 aimed_shot Fluffy_Pillow 115.1/150: 77% focus lock_and_load(2)
2:07.103 aimed_shot Fluffy_Pillow 130.2/150: 87% focus lock_and_load
2:08.447 windburst Fluffy_Pillow 145.2/150: 97% focus
2:09.792 aimed_shot Fluffy_Pillow 130.1/150: 87% focus
2:11.582 trueshot Fluffy_Pillow 100.0/150: 67% focus
2:11.582 aimed_shot Fluffy_Pillow 100.0/150: 67% focus rapid_killing, trueshot
2:12.863 aimed_shot Fluffy_Pillow 70.1/150: 47% focus marking_targets, rapid_killing, trueshot
2:14.401 aimed_shot Fluffy_Pillow 44.2/150: 29% focus lock_and_load(2), marking_targets, rapid_killing, trueshot
2:15.365 aimed_shot Fluffy_Pillow 59.3/150: 40% focus lock_and_load, marking_targets, rapid_killing, trueshot
2:16.325 barrage Fluffy_Pillow 74.4/150: 50% focus marking_targets, rapid_killing, trueshot
2:18.449 sidewinders Fluffy_Pillow 47.6/150: 32% focus marking_targets, rapid_killing, trueshot
2:19.411 aimed_shot Fluffy_Pillow 112.7/150: 75% focus rapid_killing, trueshot
2:20.692 marked_shot Fluffy_Pillow 132.8/150: 89% focus lock_and_load, rapid_killing, trueshot
2:21.653 aimed_shot Fluffy_Pillow 117.8/150: 79% focus lock_and_load, rapid_killing, trueshot
2:22.614 aimed_shot Fluffy_Pillow 132.9/150: 89% focus rapid_killing, trueshot
2:23.894 aimed_shot Fluffy_Pillow 100.1/150: 67% focus rapid_killing, trueshot
2:25.176 aimed_shot Fluffy_Pillow 70.2/150: 47% focus rapid_killing, trueshot
2:26.458 sidewinders Fluffy_Pillow 40.2/150: 27% focus marking_targets, rapid_killing, trueshot
2:27.418 aimed_shot Fluffy_Pillow 101.5/150: 68% focus
2:29.209 marked_shot Fluffy_Pillow 71.6/150: 48% focus
2:30.552 windburst Fluffy_Pillow 56.6/150: 38% focus
2:32.151 aimed_shot Fluffy_Pillow 54.5/150: 36% focus
2:33.941 sidewinders Fluffy_Pillow 24.5/150: 16% focus marking_targets
2:35.287 marked_shot Fluffy_Pillow 89.6/150: 60% focus
2:36.629 barrage Fluffy_Pillow 74.6/150: 50% focus marking_targets
2:39.656 sidewinders Fluffy_Pillow 48.5/150: 32% focus marking_targets
2:41.001 aimed_shot Fluffy_Pillow 113.6/150: 76% focus
2:42.790 aimed_shot Fluffy_Pillow 83.6/150: 56% focus
2:44.580 marked_shot Fluffy_Pillow 53.6/150: 36% focus blood_frenzy
2:45.825 Waiting 0.200 sec 38.7/150: 26% focus blood_frenzy
2:46.795 aimed_shot Fluffy_Pillow 50.4/150: 34% focus blood_frenzy
2:48.962 Waiting 0.100 sec 26.7/150: 18% focus blood_frenzy
2:49.062 sidewinders Fluffy_Pillow 27.9/150: 19% focus blood_frenzy
2:50.305 Waiting 0.100 sec 92.9/150: 62% focus blood_frenzy
2:50.405 aimed_shot Fluffy_Pillow 94.1/150: 63% focus blood_frenzy
2:52.063 aimed_shot Fluffy_Pillow 64.2/150: 43% focus blood_frenzy
2:53.719 Waiting 0.100 sec 34.2/150: 23% focus blood_frenzy
2:53.819 windburst Fluffy_Pillow 35.4/150: 24% focus blood_frenzy
2:56.851 aimed_shot Fluffy_Pillow 50.1/150: 33% focus marking_targets
2:59.152 sidewinders Fluffy_Pillow 25.8/150: 17% focus marking_targets
3:00.549 barrage Fluffy_Pillow 91.5/150: 61% focus
3:03.484 marked_shot Fluffy_Pillow 64.3/150: 43% focus
3:05.084 aimed_shot Fluffy_Pillow 52.2/150: 35% focus marking_targets
3:07.386 Waiting 1.700 sec 28.0/150: 19% focus marking_targets
3:09.598 aimed_shot Fluffy_Pillow 52.7/150: 35% focus marking_targets
3:11.388 sidewinders Fluffy_Pillow 22.8/150: 15% focus marking_targets
3:12.731 aimed_shot Fluffy_Pillow 88.7/150: 59% focus blood_frenzy
3:14.386 marked_shot Fluffy_Pillow 58.7/150: 39% focus blood_frenzy
3:15.630 windburst Fluffy_Pillow 43.8/150: 29% focus blood_frenzy
3:17.128 Waiting 0.200 sec 41.9/150: 28% focus blood_frenzy
3:17.839 aimed_shot Fluffy_Pillow 50.5/150: 34% focus blood_frenzy
3:21.280 sidewinders Fluffy_Pillow 42.1/150: 28% focus marking_targets, blood_frenzy
3:22.523 barrage Fluffy_Pillow 107.2/150: 71% focus blood_frenzy
3:25.196 marked_shot Fluffy_Pillow 79.5/150: 53% focus blood_frenzy
3:26.440 aimed_shot Fluffy_Pillow 64.6/150: 43% focus marking_targets, blood_frenzy
3:29.378 aimed_shot Fluffy_Pillow 50.2/150: 33% focus marking_targets, blood_frenzy
3:31.034 sidewinders Fluffy_Pillow 20.2/150: 13% focus marking_targets, blood_frenzy
3:32.279 marked_shot Fluffy_Pillow 85.3/150: 57% focus blood_frenzy
3:33.523 aimed_shot Fluffy_Pillow 70.3/150: 47% focus marking_targets, blood_frenzy
3:35.179 Waiting 0.100 sec 40.4/150: 27% focus marking_targets, blood_frenzy
3:36.048 aimed_shot Fluffy_Pillow 50.1/150: 33% focus marking_targets
3:37.838 windburst Fluffy_Pillow 20.1/150: 13% focus marking_targets
3:41.482 sidewinders Fluffy_Pillow 40.9/150: 27% focus marking_targets
3:42.825 barrage Fluffy_Pillow 106.0/150: 71% focus
3:45.708 marked_shot Fluffy_Pillow 78.2/150: 52% focus
3:47.051 aimed_shot Fluffy_Pillow 63.3/150: 42% focus
3:50.119 Waiting 1.500 sec 47.6/150: 32% focus
3:51.874 aimed_shot Fluffy_Pillow 67.2/150: 45% focus
3:53.664 Waiting 0.200 sec 37.3/150: 25% focus
3:53.864 sidewinders Fluffy_Pillow 39.5/150: 26% focus
3:55.209 aimed_shot Fluffy_Pillow 104.6/150: 70% focus
3:56.998 aimed_shot Fluffy_Pillow 74.6/150: 50% focus
3:58.789 Waiting 0.200 sec 44.6/150: 30% focus
3:58.989 windburst Fluffy_Pillow 46.9/150: 31% focus
4:00.522 Waiting 0.100 sec 44.0/150: 29% focus blood_frenzy
4:01.131 aimed_shot Fluffy_Pillow 51.4/150: 34% focus blood_frenzy
4:03.298 Waiting 1.000 sec 27.6/150: 18% focus blood_frenzy
4:04.554 sidewinders Fluffy_Pillow 42.8/150: 29% focus marking_targets, blood_frenzy
4:05.798 barrage Fluffy_Pillow 107.9/150: 72% focus blood_frenzy
4:08.529 aimed_shot Fluffy_Pillow 80.9/150: 54% focus blood_frenzy
4:10.185 marked_shot Fluffy_Pillow 51.0/150: 34% focus marking_targets, blood_frenzy
4:11.427 sidewinders Fluffy_Pillow 36.0/150: 24% focus marking_targets, blood_frenzy
4:12.696 marked_shot Fluffy_Pillow 100.7/150: 67% focus
4:14.040 aimed_shot Fluffy_Pillow 85.8/150: 57% focus
4:15.830 aimed_shot Fluffy_Pillow 55.8/150: 37% focus blood_frenzy
4:17.487 Waiting 2.600 sec 25.8/150: 17% focus marking_targets, blood_frenzy
4:20.087 aimed_shot Fluffy_Pillow 57.3/150: 38% focus marking_targets, blood_frenzy
4:21.742 sidewinders Fluffy_Pillow 27.3/150: 18% focus marking_targets, blood_frenzy
4:22.987 windburst Fluffy_Pillow 92.4/150: 62% focus blood_frenzy
4:24.231 aimed_shot Fluffy_Pillow 87.5/150: 58% focus blood_frenzy
4:25.888 Waiting 0.100 sec 57.5/150: 38% focus
4:25.988 marked_shot Fluffy_Pillow 58.6/150: 39% focus
4:28.098 Waiting 0.100 sec 52.2/150: 35% focus
4:28.198 aimed_shot Fluffy_Pillow 53.3/150: 36% focus
4:30.244 Waiting 1.700 sec 27.2/150: 18% focus blood_frenzy
4:31.944 sidewinders Fluffy_Pillow 47.8/150: 32% focus blood_frenzy
4:33.187 barrage Fluffy_Pillow 112.9/150: 75% focus blood_frenzy
4:35.903 aimed_shot Fluffy_Pillow 85.7/150: 57% focus bullseye(3), blood_frenzy
4:37.558 Waiting 1.300 sec 55.8/150: 37% focus bullseye(4), blood_frenzy
4:38.858 aimed_shot Fluffy_Pillow 71.5/150: 48% focus bullseye(6), blood_frenzy
4:40.516 Waiting 0.500 sec 40.3/150: 27% focus bullseye(6)
4:41.785 aimed_shot Fluffy_Pillow 54.5/150: 36% focus bullseye(8)
4:43.831 sidewinders Fluffy_Pillow 27.4/150: 18% focus bullseye(8)
4:45.175 windburst Fluffy_Pillow 92.4/150: 62% focus bullseye(11), marking_targets
4:46.520 aimed_shot Fluffy_Pillow 87.5/150: 58% focus bullseye(11), marking_targets
4:48.312 aimed_shot Fluffy_Pillow 57.6/150: 38% focus bullseye(13), marking_targets
4:50.104 aimed_shot Fluffy_Pillow 77.6/150: 52% focus bullseye(15), lock_and_load, marking_targets
4:51.447 aimed_shot Fluffy_Pillow 92.6/150: 62% focus bullseye(23), marking_targets
4:53.238 sidewinders Fluffy_Pillow 62.7/150: 42% focus bullseye(24), marking_targets
4:54.582 trueshot Fluffy_Pillow 127.7/150: 85% focus bullseye(26)
4:54.582 marked_shot Fluffy_Pillow 127.7/150: 85% focus bullseye(26), rapid_killing, trueshot
4:55.545 barrage Fluffy_Pillow 112.8/150: 75% focus bullseye(30), rapid_killing, trueshot
4:57.663 Waiting 0.100 sec 86.0/150: 57% focus bullseye(30), rapid_killing, trueshot
4:57.763 aimed_shot Fluffy_Pillow 87.6/150: 58% focus bullseye(30), rapid_killing, trueshot
4:59.043 aimed_shot Fluffy_Pillow 107.6/150: 72% focus bullseye(30), lock_and_load, marking_targets, rapid_killing, trueshot
5:00.005 Waiting 0.600 sec 122.7/150: 82% focus bullseye(30), marking_targets, rapid_killing, trueshot
5:00.605 aimed_shot Fluffy_Pillow 132.1/150: 88% focus bullseye(30), marking_targets, rapid_killing, trueshot
5:01.886 Waiting 1.300 sec 100.1/150: 67% focus bullseye(30), marking_targets, rapid_killing, trueshot
5:03.186 sidewinders Fluffy_Pillow 120.4/150: 80% focus bullseye(30), marking_targets, rapid_killing, trueshot
5:04.347 aimed_shot Fluffy_Pillow 150.0/150: 100% focus bullseye(30), lock_and_load(2), rapid_killing, trueshot
5:05.308 aimed_shot Fluffy_Pillow 150.0/150: 100% focus bullseye(30), lock_and_load, rapid_killing, trueshot
5:06.268 windburst Fluffy_Pillow 150.0/150: 100% focus bullseye(30), rapid_killing, trueshot
5:07.475 aimed_shot Fluffy_Pillow 130.0/150: 87% focus bullseye(30), rapid_killing, trueshot
5:08.757 aimed_shot Fluffy_Pillow 100.1/150: 67% focus bullseye(30), rapid_killing, trueshot
5:10.038 aimed_shot Fluffy_Pillow 68.1/150: 45% focus bullseye(30)
5:11.829 marked_shot Fluffy_Pillow 38.6/150: 26% focus bullseye(30), blood_frenzy
5:15.368 aimed_shot Fluffy_Pillow 51.4/150: 34% focus bullseye(30), blood_frenzy
5:17.024 Waiting 1.300 sec 21.5/150: 14% focus bullseye(30), blood_frenzy
5:18.324 sidewinders Fluffy_Pillow 37.2/150: 25% focus bullseye(30), blood_frenzy
5:19.566 barrage Fluffy_Pillow 102.2/150: 68% focus bullseye(30), marking_targets, blood_frenzy
5:22.262 aimed_shot Fluffy_Pillow 74.0/150: 49% focus bullseye(30), marking_targets
5:24.052 Waiting 0.600 sec 44.1/150: 29% focus bullseye(30), marking_targets
5:24.907 sidewinders Fluffy_Pillow 53.7/150: 36% focus bullseye(30), marking_targets
5:26.453 aimed_shot Fluffy_Pillow 122.2/150: 81% focus bullseye(30), marking_targets, blood_frenzy
5:28.110 windburst Fluffy_Pillow 92.2/150: 61% focus bullseye(30), marking_targets, blood_frenzy
5:29.355 marked_shot Fluffy_Pillow 87.3/150: 58% focus bullseye(30), marking_targets, blood_frenzy
5:30.597 aimed_shot Fluffy_Pillow 72.3/150: 48% focus bullseye(30), marking_targets, blood_frenzy

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 6231 6231 0
Agility 26568 25203 14974 (11546)
Stamina 38112 38112 24292
Intellect 6006 6006 0
Spirit 0 0 0
Health 2286720 2286720 0
Focus 150 150 0
Crit 28.37% 28.37% 4681
Haste 11.92% 11.92% 3875
Damage / Heal Versatility 1.10% 1.10% 441
Attack Power 26568 25203 0
Mastery 24.87% 24.18% 10743
Armor 2699 2699 2699
Run Speed 7 0 0

Gear

Source Slot Average Item Level: 872.00
Local Head Sea Stalker's Hood
ilevel: 870, stats: { 358 Armor, +1563 AgiInt, +2345 Sta, +975 Mastery, +432 Vers }
Local Neck Prydaz, Xavaric's Magnum Opus
ilevel: 895, stats: { +1665 Sta, +1397 Mastery, +776 Crit }, gems: { +150 Mastery }, enchant: mark_of_the_hidden_satyr
Local Shoulders Thorny Bramblemail Pauldrons
ilevel: 875, stats: { 335 Armor, +1842 Sta, +1228 AgiInt, +721 Mastery, +353 Haste }
Local Chest Patient Ambusher's Hauberk
ilevel: 865, stats: { 434 Armor, +2237 Sta, +1491 AgiInt, +897 Crit, +483 Mastery }
Local Waist Laughing Sister's Pouch-Chain
ilevel: 865, stats: { 244 Armor, +1678 Sta, +1119 AgiInt, +740 Crit, +295 Haste }
Local Legs Roots of Shaladrassil
ilevel: 895, stats: { 417 Armor, +2959 Sta, +1973 AgiInt, +993 Haste, +552 Mastery }
Local Feet Hydra Scale Sabatons
ilevel: 860, stats: { 293 Armor, +1068 AgiInt, +1601 Sta, +595 Haste, +421 Crit }, gems: { +150 Mastery }
Local Wrists Ley Dragoon's Wristbraces
ilevel: 875, stats: { 196 Armor, +921 AgiInt, +1381 Sta, +524 Mastery, +282 Haste }
Local Hands Gauntlets of Fractured Dreams
ilevel: 870, stats: { 275 Armor, +1758 Sta, +1172 AgiInt, +618 Crit, +437 Mastery }
Local Finger1 Ring of Twisted Webbing
ilevel: 850, stats: { +1094 Sta, +1154 Mastery, +682 Haste }, gems: { +150 Mastery }, enchant: { +150 Mastery }
Blizzard Finger2 ring_of_collapsing_futures
ilevel: 860, stats: { +1307 Mastery, +599 Haste, +1201 Sta }, enchant: { +200 Mastery }
Local Trinket1 Bloodthirsty Instinct
ilevel: 865, stats: { +1418 Agi }
Local Trinket2 Naraxas' Spiked Tongue
ilevel: 850, stats: { +932 Mastery }
Local Back Gossamer-Spun Greatcloak
ilevel: 885, stats: { 147 Armor, +1011 StrAgiInt, +1516 Sta, +490 Mastery, +346 Crit }
Local Main Hand Thas'dorah, Legacy of the Windrunners
ilevel: 897, weapon: { 10832 - 10834, 3 }, stats: { +2010 Agi, +3015 Sta, +791 Crit, +760 Mastery }, relics: { +51 ilevels, +48 ilevels, +48 ilevels }

Talents

Level
15 Lone Wolf (Marksmanship Hunter) Steady Focus (Marksmanship Hunter) Careful Aim (Marksmanship Hunter)
30 Lock and Load (Marksmanship Hunter) Black Arrow (Marksmanship Hunter) True Aim (Marksmanship Hunter)
45 Posthaste Farstrider Dash
60 Explosive Shot (Marksmanship Hunter) Sentinel (Marksmanship Hunter) Patient Sniper (Marksmanship Hunter)
75 Binding Shot Wyvern Sting Camouflage (Marksmanship Hunter)
90 A Murder of Crows Barrage Volley
100 Sidewinders (Marksmanship Hunter) Piercing Shot (Marksmanship Hunter) Trick Shot (Marksmanship Hunter)

Profile

hunter="Bumlord"
origin="https://eu.api.battle.net/wow/character/genjuros/Bumlord/advanced"
thumbnail="http://eu.battle.net/static-render/eu/genjuros/15/137269263-avatar.jpg"
level=110
race=human
role=attack
position=ranged_back
professions=skinning=800/leatherworking=30
talents=http://us.battle.net/wow/en/tool/talent-calculator#YZ!0002010
artifact=55:0:0:0:0:307:1:308:1:310:1:311:1:312:3:313:3:314:3:315:3:318:3:319:3:320:3:321:1:322:1:1337:1
spec=marksmanship

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask,type=flask_of_the_seventh_demon
actions.precombat+=/food,type=nightborne_delicacy_platter
actions.precombat+=/summon_pet
actions.precombat+=/snapshot_stats
actions.precombat+=/potion,name=deadly_grace
actions.precombat+=/augmentation,type=defiled
actions.precombat+=/windburst

# Executed every time the actor is available.
actions=auto_shot
actions+=/arcane_torrent,if=focus.deficit>=30
actions+=/blood_fury
actions+=/berserking
actions+=/auto_shot
actions+=/call_action_list,name=cooldowns
actions+=/a_murder_of_crows
actions+=/barrage
actions+=/piercing_shot,if=!talent.patient_sniper.enabled&focus>50
actions+=/windburst,if=active_enemies<2&buff.marking_targets.down&(debuff.vulnerability.down|debuff.vulnerability.remains<cast_time)
actions+=/windburst,if=active_enemies<2&buff.marking_targets.down&focus+cast_regen>90
actions+=/windburst,if=active_enemies<2&cooldown.sidewinders.charges=0
actions+=/arcane_shot,if=!talent.patient_sniper.enabled&active_enemies=1&debuff.vulnerability.react<3&buff.marking_targets.react&debuff.hunters_mark.down
actions+=/marked_shot,if=!talent.patient_sniper.enabled&debuff.vulnerability.react<3
actions+=/marked_shot,if=prev_off_gcd.sentinel
actions+=/sentinel,if=debuff.hunters_mark.down&buff.marking_targets.down
actions+=/explosive_shot
actions+=/marked_shot,if=active_enemies>=4&cooldown.sidewinders.charges_fractional>=0.8
actions+=/sidewinders,if=active_enemies>1&debuff.hunters_mark.down&(buff.marking_targets.react|buff.trueshot.react|charges=2)
actions+=/arcane_shot,if=talent.steady_focus.enabled&active_enemies=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
actions+=/multishot,if=talent.steady_focus.enabled&active_enemies>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
actions+=/arcane_shot,if=talent.true_aim.enabled&active_enemies=1&(debuff.true_aim.react<1|debuff.true_aim.remains<2)
actions+=/aimed_shot,if=buff.lock_and_load.up&debuff.vulnerability.remains>gcd.max
actions+=/piercing_shot,if=talent.patient_sniper.enabled&focus>80
actions+=/marked_shot,if=!talent.sidewinders.enabled&(debuff.vulnerability.remains<2|buff.marking_targets.react)
actions+=/pool_resource,for_next=1,if=talent.sidewinders.enabled&(focus<60&cooldown.sidewinders.charges_fractional<=1.2)
actions+=/aimed_shot,if=cast_time<debuff.vulnerability.remains&(focus+cast_regen>80|debuff.hunters_mark.down)
actions+=/marked_shot
actions+=/black_arrow
actions+=/sidewinders,if=debuff.hunters_mark.down&(buff.marking_targets.remains>6|buff.trueshot.react|charges=2)
actions+=/sidewinders,if=focus<30&charges<=1&recharge_time<=5
actions+=/multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
actions+=/arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
actions+=/arcane_shot,if=focus.deficit<10

actions.cooldowns=potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23
actions.cooldowns+=/trueshot,if=(buff.bloodlust.react|target.health.pct>20+(cooldown.trueshot.remains+15))|buff.bullseye.react>25

head=sea_stalkers_hood,id=134255,bonus_id=3415/1532/3337
neck=prydaz_xavarics_magnum_opus,id=132444,bonus_id=1811,gems=150mastery,enchant=mark_of_the_hidden_satyr
shoulders=thorny_bramblemail_pauldrons,id=139218,bonus_id=1805/1497/3336
back=gossamerspun_greatcloak,id=138221,bonus_id=1805/1507/3337
chest=patient_ambushers_hauberk,id=139221,bonus_id=1805/1487
wrists=ley_dragoons_wristbraces,id=134296,bonus_id=3417/1537/3337
hands=gauntlets_of_fractured_dreams,id=141694,bonus_id=1805/1492/3336
waist=laughing_sisters_pouchchain,id=139211,bonus_id=1805/1808/1487
legs=roots_of_shaladrassil,id=132466,bonus_id=3459/3458
feet=hydra_scale_sabatons,id=134465,bonus_id=3415/1808/1512/3336,gems=150mastery
finger1=ring_of_twisted_webbing,id=134540,bonus_id=3412/1808/1502/1813,gems=150mastery,enchant=150mastery
finger2=ring_of_collapsing_futures,id=142173,bonus_id=3453/1477/3336,enchant=200mastery
trinket1=bloodthirsty_instinct,id=139329,bonus_id=1805/1487
trinket2=naraxas_spiked_tongue,id=137349,bonus_id=1727/1502/3336
main_hand=thasdorah_legacy_of_the_windrunners,id=128826,bonus_id=727,gem_id=139262/139260/139249/0,relic_id=1805:1497:3336/1805:1487/1805:1487/0

# Gear Summary
# gear_ilvl=871.80
# gear_agility=14974
# gear_stamina=24292
# gear_crit_rating=4589
# gear_haste_rating=3799
# gear_mastery_rating=10532
# gear_versatility_rating=432
# gear_armor=2699
summon_pet=cat

Simulation & Raid Information

Iterations: 10003
Threads: 4
Confidence: 95.00%
Fight Length: 182 - 411 ( 302.2 )

Performance:

Total Events Processed: 22392103
Max Event Queue: 53
Sim Seconds: 3023304
CPU Seconds: 10.7031
Physical Seconds: 3.1536
Speed Up: 282469

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Bumlord Bumlord aimed_shot 19434 41570775 137542 17.76 300181 709230 89.6 89.5 40.2% 0.0% 0.0% 0.0% 3.36sec 61112977 302.24sec
Bumlord Bumlord legacy_of_the_windrunners 19434 6820226 22566 15.80 55340 130928 0.0 79.6 40.2% 0.0% 0.0% 0.0% 0.00sec 10026378 302.24sec
Bumlord Bumlord augmentation 0 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 302.24sec
Bumlord Bumlord auto_shot 0 4543838 15034 23.51 27509 60473 118.4 118.4 32.9% 0.0% 0.0% 0.0% 2.55sec 6679872 302.24sec
Bumlord Bumlord barrage ticks -120360 11830900 39436 41.01 41907 89690 14.1 205.0 33.1% 0.0% 0.0% 0.0% 22.18sec 17392544 302.24sec
Bumlord Bumlord deadly_grace 188091 3413386 11294 6.11 80046 188573 30.8 30.8 28.4% 0.0% 0.0% 0.0% 3.51sec 3413386 302.24sec
Bumlord Bumlord flask 0 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 302.24sec
Bumlord Bumlord food 0 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 302.24sec
Bumlord Bumlord mark_of_the_hidden_satyr 191259 1154257 3819 3.62 45496 99623 18.2 18.2 33.0% 0.0% 0.0% 0.0% 16.56sec 1154257 302.24sec
Bumlord Bumlord marked_shot 185901 13641013 45133 5.10 348632 770699 25.7 25.7 43.1% 0.0% 0.0% 0.0% 11.68sec 20053581 302.24sec
Bumlord Bumlord call_of_the_hunter 191070 1052934 3484 2.24 65512 149235 11.3 11.3 33.3% 0.0% 0.0% 0.0% 48.99sec 1547912 302.24sec
Bumlord Bumlord potion 0 0 0 0.00 0 0 2.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 302.24sec
Bumlord Bumlord rancid_maw 215405 3530537 11681 2.88 174523 383352 14.6 14.5 32.8% 0.0% 0.0% 0.0% 20.47sec 3530537 302.24sec
Bumlord Bumlord sidewinders 214579 4833320 15992 6.52 105939 231951 32.8 32.8 32.7% 0.0% 0.0% 0.0% 9.21sec 4833320 302.24sec
Bumlord Bumlord trueshot 193526 0 0 0.00 0 0 2.8 0.0 0.0% 0.0% 0.0% 0.0% 136.54sec 0 302.24sec
Bumlord Bumlord windburst 204147 8082604 26742 2.82 419072 877684 13.2 14.2 32.9% 0.0% 0.0% 0.0% 22.05sec 11882194 302.24sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
0.0 0.0 Mana 0.00% 0.0 100.0% 90%
Scale Factors for Fluffy_Pillow Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking

Scale Factors for other metrics

Scale Factors for Fluffy_Pillow Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Scale Factors for Fluffy_Pillow Priority Target Damage Per Second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Scale Factors for Fluffy_Pillow Damage Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Scale Factors for Fluffy_Pillow Healing Per Second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Scale Factors for Fluffy_Pillow Healing Per Second (Effective)
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Scale Factors for Fluffy_Pillow Absorb Per Second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Scale Factors for Healing + Absorb per second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Scale Factors for Fluffy_Pillow Damage Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Scale Factors for Fluffy_Pillow Damage Taken
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Scale Factors for Fluffy_Pillow Healing Taken Per Second
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Scale Factors for Fluffy_Pillow Theck-Meloree Index
Scale Factors
Normalized
Scale Deltas
Error
Gear Ranking
Optimizers
Ranking
Scale Factors for Fluffy_PillowTheck-Meloree Index (Effective)
Scale Factors
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Error
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Ranking

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 1.0 0.0 0.0sec 0.0sec 9.03% 9.03% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (0 - 10)_1:9.03%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 9.52% 9.52% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (10 - 20)_1:9.52%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 12.14% 12.14% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (20 - 30)_1:12.14%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 12.05% 12.05% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (30 - 40)_1:12.05%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 10.98% 10.98% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (40 - 50)_1:10.98%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 10.62% 10.62% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (50 - 60)_1:10.62%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 11.73% 11.73% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (60 - 70)_1:11.73%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 11.53% 11.53% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (70 - 80)_1:11.53%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 7.54% 7.54% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (80 - 90)_1:7.54%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 4.86% 4.86% 0.0(0.0) 0.0

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (90 - 100)_1:4.86%

Trigger Attempt Success

  • trigger_pct:100.00%
Hunter's Mark 26.1 0.4 11.6sec 11.5sec 35.43% 49.59% 0.4(0.4) 0.1

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_hunters_mark
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • hunters_mark_1:35.43%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:185365
  • name:Hunter's Mark
  • tooltip:Vulnerabilities are exposed.
  • description:Mark the target, causing it to be vulnerable to your attacks for a short duration.
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:0.00%
Vulnerable (vulnerability) 14.4 58.4 21.5sec 4.2sec 92.15% 84.59% 58.4(58.4) 13.4

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_vulnerability
  • max_stacks:1
  • duration:6.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:1.50

Stack Uptimes

  • vulnerability_1:92.15%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:187131
  • name:Vulnerable
  • tooltip:Damage taken from Marked Shot and Aimed Shot increased by $w2%. $?a190529[ Aimed Shot critical strike chance increased by $w3%.][]
  • description:Damage taken from Marked Shot and Aimed Shot increased by $s2%.$?a190529[ Aimed Shot critical strike chance increased by $s3%.][] Lasts $6d. Stacks up to {$u=3} times.
  • max_stacks:3
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Constant Buffs
bleeding

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • bleeding_1:100.00%
Mortal Wounds

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%

Resources

Resource Usage Type Count Total Average RPE APR
Fluffy_Pillow
Resource RPS-Gain RPS-Loss
Health 0.00 331560.89
Combat End Resource Mean Min Max
Health 0.00 0.00 0.00

Benefits & Uptimes

Benefits %
Uptimes %

Procs

Count Interval

Deaths

death count 11946
death count pct 119.42
avg death time 302.33
min death time 182.22
max death time 410.72
dmg taken 100473788.61

Statistics & Data Analysis

Fight Length
Sample Data Fluffy_Pillow Fight Length
Count 9999
Mean 302.24
Minimum 182.22
Maximum 410.72
Spread ( max - min ) 228.50
Range [ ( max - min ) / 2 * 100% ] 37.80%
DPS
Sample Data Fluffy_Pillow Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Priority Target DPS
Sample Data Fluffy_Pillow Priority Target Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
DPS(e)
Sample Data Fluffy_Pillow Damage Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data Fluffy_Pillow Damage
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data Fluffy_Pillow Damage Taken Per Second
Count 9999
Mean 333804.26
Minimum 283518.51
Maximum 448024.51
Spread ( max - min ) 164506.00
Range [ ( max - min ) / 2 * 100% ] 24.64%
Standard Deviation 17517.3359
5th Percentile 305813.48
95th Percentile 363771.21
( 95th Percentile - 5th Percentile ) 57957.73
Mean Distribution
Standard Deviation 175.1821
95.00% Confidence Intervall ( 333460.91 - 334147.61 )
Normalized 95.00% Confidence Intervall ( 99.90% - 100.10% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 105
0.1% Error 10579
0.1 Scale Factor Error with Delta=300 2619508
0.05 Scale Factor Error with Delta=300 10478033
0.01 Scale Factor Error with Delta=300 261950832
HPS
Sample Data Fluffy_Pillow Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Sample Data Fluffy_Pillow Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Fluffy_Pillow Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Fluffy_Pillow Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Fluffy_Pillow Theck-Meloree Index
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data Fluffy_PillowTheck-Meloree Index (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
MSD
Sample Data Fluffy_Pillow Max Spike Value
Count 2469
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0
Agility 0 0 0
Stamina 0 0 0
Intellect 0 0 0
Spirit 0 0 0
Health 0 119550847 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 3474 3474 3474
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="Fluffy_Pillow"
level=113
race=humanoid
role=tank
position=front
spec=unknown

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=snapshot_stats

# Executed every time the actor is available.


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Type

Direct or Periodic damage.

Max Spike Damage Frequency

This is roughly how many spikes as large as MSD Mean you take per iteration. Calculated from TMI and MSD values.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 300.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.