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SimulationCraft 703-03

for World of Warcraft 7.0.3 Live (wow build level 22522, git build edb27f3)

Current simulator hotfixes

Bumlord

Bumlord : 333691 dps

  • Race: Human
  • Class: Hunter
  • Spec: Marksmanship
  • Level: 110
  • Role: Attack
  • Position: ranged_back

Results, Spec and Gear

DPS DPS(e) DPS Error DPS Range DPR
333690.8 333690.8 340.4 / 0.102% 68301.2 / 20.5% 18423.3
RPS Out RPS In Primary Resource Waiting APM Active Skill
18.0 18.0 Focus 5.27% 35.8 100.0% 90%
Origin https://eu.api.battle.net/wow/character/genjuros/Bumlord/advanced
Talents
  • 15: Lone Wolf (Marksmanship Hunter)
  • 30: Lock and Load (Marksmanship Hunter)
  • 45: Posthaste
  • 60: Patient Sniper (Marksmanship Hunter)
  • 75: Binding Shot
  • 90: Barrage
  • 100: Sidewinders (Marksmanship Hunter)
  • Talent Calculator
Artifact
Professions
  • leatherworking: 30
  • skinning: 800

Charts

Abilities

Damage Stats DPS DPS% Execute Interval DPE DPET Type Count Hit Crit Avg Crit% Up%
Bumlord 333691
Aimed Shot 138103 (160841) 41.4% (48.2%) 89.5 3.36sec 540367 362972 Direct 89.4 300086 709547 464975 40.3%  

Stats details: aimed_shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 89.52 89.38 0.00 0.00 1.4887 0.0000 41556921.26 61092610.63 31.98 362971.66 362971.66
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 53.38 59.73% 300086.39 126141 315351 300172.63 268049 315351 16019832 23550670 31.98
crit 35.99 40.27% 709547.50 264895 1009124 710106.45 591284 835681 25537090 37541941 31.98
 
 

Action details: aimed_shot

Static Values
  • id:19434
  • school:physical
  • resource:focus
  • range:40.0
  • travel_speed:100.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:50.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:TMI_Standard_Boss_T19H
  • harmful:true
  • if_expr:buff.lock_and_load.up&debuff.vulnerability.remains>gcd.max
Spelldata
  • id:19434
  • name:Aimed Shot
  • school:physical
  • tooltip:
  • description:A powerful aimed shot that deals $sw2 Physical damage.
Weapon
  • normalized:true
  • weapon_power_mod:0.285714
  • weapon_multiplier:2.15
 
    Legacy of the Windrunners 22738 6.8% 0.0 0.00sec 0 0 Direct 79.8 55225 130867 85429 39.9%  

Stats details: legacy_of_the_windrunners

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 0.00 79.77 0.00 0.00 0.0000 0.0000 6814497.59 10017956.94 31.98 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 47.92 60.07% 55224.52 23468 58670 55293.15 36669 58670 2646222 3890197 31.98
crit 31.85 39.93% 130867.15 49283 187744 130899.80 83311 176010 4168276 6127760 31.98
 
 

Action details: legacy_of_the_windrunners

Static Values
  • id:19434
  • school:physical
  • resource:focus
  • range:40.0
  • travel_speed:100.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:50.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:2.00
  • base_crit:0.00
  • target:TMI_Standard_Boss_T19H
  • harmful:true
  • if_expr:
Spelldata
  • id:190852
  • name:Legacy of the Windrunners
  • school:physical
  • tooltip:
  • description:Aimed Shot has a chance to coalesce {$s1=6} extra Wind Arrows that also shoot your target.
Weapon
  • normalized:true
  • weapon_power_mod:0.285714
  • weapon_multiplier:0.40
 
auto_shot 15058 4.5% 118.5 2.55sec 38379 15125 Direct 118.5 27509 60467 38378 33.0%  

Stats details: auto_shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 118.45 118.45 0.00 0.00 2.5375 0.0000 4545964.39 6682998.26 31.98 15124.68 15124.68
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 79.38 67.02% 27508.75 27509 27509 27508.75 27509 27509 2183767 3210344 31.98
crit 39.07 32.98% 60466.64 55017 82526 60488.07 55017 67657 2362198 3472655 31.98
 
 

Action details: auto_shot

Static Values
  • id:0
  • school:physical
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:3.00
  • base_crit:0.00
  • target:TMI_Standard_Boss_T19H
  • harmful:true
  • if_expr:
Weapon
  • normalized:false
  • weapon_power_mod:0.285714
  • weapon_multiplier:1.00
 
Barrage 39184 11.8% 14.1 22.21sec 837439 342865 Periodic 205.0 41907 89684 57707 33.1% 10.2%

Stats details: barrage

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 14.13 0.00 205.04 205.04 2.4425 0.1508 11832270.46 17394558.35 31.98 342864.98 342864.98
  Simulation Iteration Average  
Tick Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 137.2 66.93% 41907.16 41907 41907 41907.16 41907 41907 5751072 8454620 31.98
crit 67.8 33.07% 89683.51 83814 125721 89715.21 83814 101508 6081199 8939938 31.98
 
 

Action details: barrage

Static Values
  • id:120360
  • school:physical
  • resource:focus
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:60.0
  • secondary_cost:0.0
  • cooldown:20.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:TMI_Standard_Boss_T19H
  • harmful:true
  • if_expr:
Spelldata
  • id:120360
  • name:Barrage
  • school:physical
  • tooltip:
  • description:Rapidly fires a spray of shots for {$120360d=3 seconds}, dealing $<damagePri> Physical damage to the target and an average of $<damageSec> Physical damage to each other enemy in front of you. Usable while moving.
Damage Over Time
  • tick_may_crit:true
  • tick_zero:true
  • attack_power_mod.tick:0.000000
  • spell_power_mod.tick:0.000000
  • base_td:0.00
  • dot_duration:3.00
  • base_tick_time:0.20
  • hasted_ticks:false
  • dot_behavior:DOT_REFRESH
 

Action details: barrage_primary

Static Values
  • id:120361
  • school:physical
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:TMI_Standard_Boss_T19H
  • harmful:true
  • if_expr:
Spelldata
  • id:120361
  • name:Barrage
  • school:physical
  • tooltip:
  • description:{$@spelldesc120360=Rapidly fires a spray of shots for {$120360d=3 seconds}, dealing $<damagePri> Physical damage to the target and an average of $<damageSec> Physical damage to each other enemy in front of you. Usable while moving.}
Weapon
  • normalized:true
  • weapon_power_mod:0.285714
  • weapon_multiplier:0.80
 
Deadly Grace 11507 3.4% 30.8 3.53sec 110821 0 Direct 30.8 80046 188705 110822 28.3%  

Stats details: deadly_grace

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 30.77 30.77 0.00 0.00 0.0000 0.0000 3409887.34 3409887.34 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 22.05 71.68% 80045.88 80046 80046 80045.88 80046 80046 1765348 1765348 0.00
crit 8.71 28.32% 188705.09 160092 240138 188680.53 160092 240138 1644539 1644539 0.00
 
 

Action details: deadly_grace

Static Values
  • id:188091
  • school:arcane
  • resource:none
  • range:40.0
  • travel_speed:5.0000
  • trigger_gcd:0.0000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:TMI_Standard_Boss_T19H
  • harmful:true
  • if_expr:
Spelldata
  • id:188091
  • name:Deadly Grace
  • school:arcane
  • tooltip:
  • description:Deal {$s1=63339 to 95008} Arcane damage.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:63338.72
  • base_dd_max:95008.08
 
Mark of the Hidden Satyr 3832 1.2% 18.2 16.58sec 63407 0 Direct 18.2 45496 99737 63405 33.0%  

Stats details: mark_of_the_hidden_satyr

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 18.23 18.23 0.00 0.00 0.0000 0.0000 1155639.80 1155639.80 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 12.21 66.98% 45496.12 45496 45496 45496.12 45496 45496 555386 555386 0.00
crit 6.02 33.02% 99737.43 90992 136488 99665.07 0 136488 600254 600254 0.00
 
 

Action details: mark_of_the_hidden_satyr

Static Values
  • id:191259
  • school:fire
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.0000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:TMI_Standard_Boss_T19H
  • harmful:true
  • if_expr:
Spelldata
  • id:191259
  • name:Mark of the Hidden Satyr
  • school:fire
  • tooltip:
  • description:Deals {$s1=41625 to 48375} damage.
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:1.000000
  • base_dd_min:41625.00
  • base_dd_max:48375.00
 
Marked Shot 45207 (48696) 13.6% (14.6%) 25.7 11.67sec 570766 485423 Direct 25.7 348801 770551 529866 42.9%  

Stats details: marked_shot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 25.71 25.71 0.00 0.00 1.1758 0.0000 13621901.96 20025486.18 31.98 485422.83 485422.83
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 14.67 57.07% 348800.62 144056 360140 348859.20 252098 360140 5117275 7522879 31.98
crit 11.04 42.93% 770551.18 288112 1080419 771168.17 504196 1080419 8504627 12502607 31.98
 
 

Action details: marked_shot

Static Values
  • id:185901
  • school:physical
  • resource:focus
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:30.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:TMI_Standard_Boss_T19H
  • harmful:true
  • if_expr:!talent.patient_sniper.enabled&debuff.vulnerability.react<3
Spelldata
  • id:185901
  • name:Marked Shot
  • school:physical
  • tooltip:
  • description:Rapidly fires shots at all targets with your Hunter's Mark, dealing $212621sw2 Physical damage and making them Vulnerable for {$187131d=30 seconds}. |Tinterface\icons\ability_hunter_mastermarksman.blp:24|t |cFFFFFFFFVulnerable|r {$@spelldesc187131=Damage taken from Marked Shot and Aimed Shot increased by {$s2=25}%.$?a190529[ Aimed Shot critical strike chance increased by {$s3=0}%.][] Lasts $6d. Stacks up to {$u=3} times.}
Weapon
  • normalized:true
  • weapon_power_mod:0.285714
  • weapon_multiplier:2.50
 
    Call of the Hunter 3489 1.0% 11.2 49.21sec 93475 0 Direct 11.2 65512 149348 93473 33.4%  

Stats details: call_of_the_hunter

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 11.25 11.25 0.00 0.00 0.0000 0.0000 1051459.47 1545745.02 31.98 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 7.50 66.64% 65512.29 65512 65512 65492.63 0 65512 491110 721978 31.97
crit 3.75 33.36% 149347.84 131025 196537 145806.65 0 196537 560350 823767 31.20
 
 

Action details: call_of_the_hunter

Static Values
  • id:191070
  • school:physical
  • resource:none
  • range:100.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:TMI_Standard_Boss_T19H
  • harmful:true
  • if_expr:
Spelldata
  • id:191070
  • name:Call of the Hunter
  • school:physical
  • tooltip:
  • description:{$@spelldesc191048=When you Marked Shot, |cFFFFCC99Thas'dorah|r has a chance to call forth a barrage of wind arrows to strike all Vulnerable targets.}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:3.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:1.00
  • base_dd_max:1.00
 
Rancid Maw 11666 3.5% 14.6 20.56sec 241422 0 Direct 14.5 174523 383343 242925 32.8%  

Stats details: rancid_maw

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 14.57 14.48 0.00 0.00 0.0000 0.0000 3517097.60 3517097.60 0.00 0.00 0.00
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 9.74 67.24% 174523.14 174523 174523 174523.14 174523 174523 1699100 1699100 0.00
crit 4.74 32.76% 383343.11 349046 523569 381337.62 0 523569 1817997 1817997 0.00
 
 

Action details: rancid_maw

Static Values
  • id:215405
  • school:nature
  • resource:none
  • range:100.0
  • travel_speed:24.0000
  • trigger_gcd:0.0000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:TMI_Standard_Boss_T19H
  • harmful:true
  • if_expr:
Spelldata
  • id:215405
  • name:Rancid Maw
  • school:nature
  • tooltip:
  • description:{$@spelldesc215404=Your ranged attacks and spells have a chance to launch a ball of venom that deals up to {$215405s1=112984 to 124877} Nature damage, based on your distance from the target (maximum damage at 20 yards).}
Direct Damage
  • may_crit:true
  • attack_power_mod.direct:0.000000
  • spell_power_mod.direct:0.000000
  • base_dd_min:163989.00
  • base_dd_max:181251.00
 
Sidewinders 16033 4.8% 32.8 9.21sec 147290 124841 Direct 32.8 105939 231906 147291 32.8%  

Stats details: sidewinders

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 32.85 32.85 0.00 0.00 1.1798 0.0000 4838479.69 4838479.69 0.00 124841.44 124841.44
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 22.07 67.17% 105938.89 105939 105939 105938.89 105939 105939 2337680 2337680 0.00
crit 10.78 32.83% 231905.51 211878 317817 232058.64 211878 296629 2500800 2500800 0.00
 
 

Action details: sidewinders

Static Values
  • id:214579
  • school:nature
  • resource:none
  • range:40.0
  • travel_speed:0.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:12.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:TMI_Standard_Boss_T19H
  • harmful:true
  • if_expr:active_enemies>1&debuff.hunters_mark.down&(buff.marking_targets.react|buff.trueshot.react|charges=2)
Spelldata
  • id:214579
  • name:Sidewinders
  • school:nature
  • tooltip:
  • description:Launches Sidewinders that travel toward the target, weaving back and forth and dealing {$214581s1=0} Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit. |cFFFFFFFFGenerates {$s2=50} Focus.|r{$?s214579=false}[][ |cFFFFD200Also replaces Multi-Shot.|r]
 
Windburst 26876 8.1% 13.2 22.03sec 613292 492194 Direct 14.2 419072 878259 571395 33.2%  

Stats details: windburst

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 13.23 14.20 0.00 0.00 1.2461 0.0000 8111355.46 11924460.85 31.98 492193.90 492193.90
  Simulation Iteration Average  
Direct Results Count Pct Mean Min Max Mean Min Max Actual Amount Total Amount Overkill %
hit 9.49 66.83% 419071.61 419072 419072 419071.61 419072 419072 3975334 5844117 31.98
crit 4.71 33.17% 878259.43 838143 1257215 876736.63 0 1257215 4136022 6080344 31.87
 
 

Action details: windburst

Static Values
  • id:204147
  • school:physical
  • resource:focus
  • range:40.0
  • travel_speed:50.0000
  • trigger_gcd:1.5000
  • min_gcd:0.7500
  • base_cost:20.0
  • secondary_cost:0.0
  • cooldown:20.000
  • base_execute_time:1.50
  • base_crit:0.00
  • target:TMI_Standard_Boss_T19H
  • harmful:true
  • if_expr:
Spelldata
  • id:204147
  • name:Windburst
  • school:physical
  • tooltip:
  • description:Focuses the power of Wind through |cFFFFCC99Thas'dorah|r, dealing $sw1 Physical damage to your target, and leaving behind a trail of wind for {$204475d=5 seconds} that increases the movement speed of allies by {$204477s1=50}%.
Weapon
  • normalized:true
  • weapon_power_mod:0.285714
  • weapon_multiplier:8.00
 
Simple Action Stats Execute Interval
Bumlord
augmentation 1.0 0.00sec

Stats details: augmentation

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: augmentation

Static Values
  • id:0
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Bumlord
  • harmful:false
  • if_expr:
 
flask 1.0 0.00sec

Stats details: flask

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: flask

Static Values
  • id:0
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Bumlord
  • harmful:false
  • if_expr:
 
food 1.0 0.00sec

Stats details: food

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 1.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: food

Static Values
  • id:0
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:0.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:Bumlord
  • harmful:false
  • if_expr:
 
potion 2.0 0.00sec

Stats details: potion

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.00 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: potion

Static Values
  • id:0
  • school:none
  • resource:none
  • range:-1.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.0000
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:60.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:TMI_Standard_Boss_T19H
  • harmful:false
  • if_expr:
 
Trueshot 2.8 136.64sec

Stats details: trueshot

Type Executes Direct Results Ticks Tick Results Execute Time per Execution Tick Time per Tick Actual Amount Total Amount Overkill % Amount per Total Time Amount per Total Execute Time
damage 2.84 0.00 0.00 0.00 0.0000 0.0000 0.00 0.00 0.00 0.00 0.00
 
 

Action details: trueshot

Static Values
  • id:193526
  • school:physical
  • resource:none
  • range:0.0
  • travel_speed:0.0000
  • trigger_gcd:0.0000
  • min_gcd:0.7500
  • base_cost:0.0
  • secondary_cost:0.0
  • cooldown:130.000
  • base_execute_time:0.00
  • base_crit:0.00
  • target:TMI_Standard_Boss_T19H
  • harmful:true
  • if_expr:(buff.bloodlust.react|target.health.pct>20+(cooldown.trueshot.remains+15))|buff.bullseye.react>25
Spelldata
  • id:193526
  • name:Trueshot
  • school:physical
  • tooltip:Haste increased by {$s1=40}% and Arcane Shot and Multi-Shot apply Hunter's Mark.
  • description:Increases haste by {$s1=40}% and causes Arcane Shot and Multi-Shot to always apply Hunter's Mark. Lasts {$d=15 seconds}.
 

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Blood Frenzy 10.1 5.2 29.9sec 19.1sec 41.25% 41.27% 5.2(5.2) 9.6

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_blood_frenzy
  • max_stacks:1
  • duration:10.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stat Buff details

  • stat:haste_rating
  • amount:2902.15

Stack Uptimes

  • blood_frenzy_1:41.25%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:221796
  • name:Blood Frenzy
  • tooltip:Haste increased by {$s1=2498}.
  • description:{$@spelldesc221786=Your melee attacks have a chance to increase your Haste by {$221796s1=2498} for {$221796d=10 seconds}. This effect occurs more often against targets at low health.}
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
Bloodlust 1.0 0.0 0.0sec 0.0sec 13.49% 13.43% 0.0(0.0) 1.0

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_bloodlust
  • max_stacks:1
  • duration:40.00
  • cooldown:300.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • bloodlust_1:13.49%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:2825
  • name:Bloodlust
  • tooltip:Haste increased by {$s1=30}%.
  • description:Increases haste by {$s1=30}% for all party and raid members for {$d=40 seconds}. Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for {$57724d=600 seconds}.
  • max_stacks:0
  • duration:40.00
  • cooldown:300.00
  • default_chance:0.00%
Bullseye 1.0 104.7 0.0sec 0.5sec 18.51% 18.54% 75.7(75.7) 0.0

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_bullseye
  • max_stacks:30
  • duration:6.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.01

Stack Uptimes

  • bullseye_1:0.23%
  • bullseye_2:0.25%
  • bullseye_3:0.24%
  • bullseye_4:0.21%
  • bullseye_5:0.21%
  • bullseye_6:0.19%
  • bullseye_7:0.18%
  • bullseye_8:0.18%
  • bullseye_9:0.18%
  • bullseye_10:0.17%
  • bullseye_11:0.17%
  • bullseye_12:0.16%
  • bullseye_13:0.16%
  • bullseye_14:0.16%
  • bullseye_15:0.15%
  • bullseye_16:0.15%
  • bullseye_17:0.14%
  • bullseye_18:0.15%
  • bullseye_19:0.14%
  • bullseye_20:0.15%
  • bullseye_21:0.15%
  • bullseye_22:0.16%
  • bullseye_23:0.16%
  • bullseye_24:0.16%
  • bullseye_25:0.17%
  • bullseye_26:0.17%
  • bullseye_27:0.17%
  • bullseye_28:0.18%
  • bullseye_29:0.17%
  • bullseye_30:13.44%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:204090
  • name:Bullseye
  • tooltip:Critical strike chance increased by {$s1=1}%.
  • description:{$@spelldesc204089=When your abilities damage a target below {$s1=20}% health, you gain {$204090s1=1}% increased critical strike chance for {$204090d=6 seconds}, stacking up to {$204090u=30} times.}
  • max_stacks:30
  • duration:6.00
  • cooldown:0.00
  • default_chance:101.00%
Lock and Load 9.2 0.2 30.5sec 29.7sec 6.64% 5.64% 0.2(0.2) 0.0

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_lock_and_load
  • max_stacks:2
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:-0.00

Stack Uptimes

  • lock_and_load_1:3.92%
  • lock_and_load_2:2.72%

Trigger Attempt Success

  • trigger_pct:99.99%

Spelldata details

  • id:194594
  • name:Lock and Load
  • tooltip:Aimed Shot costs no Focus and is instant.
  • description:$@spelldesc198811
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:101.00%
Marking Targets 25.5 10.5 12.0sec 8.4sec 42.29% 48.90% 10.5(10.5) 0.0

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_marking_targets
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • marking_targets_1:42.29%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:223138
  • name:Marking Targets
  • tooltip:Next {$?s214579=false}[Sidewinders][Arcane Shot or Multi-Shot] will apply Hunter's Mark.
  • description:Your next {$?s214579=false}[Sidewinders][Arcane Shot or Multi-Shot] will apply Hunter's Mark. Hunter's Mark activates Marked Shot.
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
Potion of Deadly Grace 2.0 0.0 74.5sec 0.0sec 19.56% 19.59% 0.0(0.0) 2.0

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_potion_of_deadly_grace
  • max_stacks:1
  • duration:30.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • potion_of_deadly_grace_1:19.56%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:188027
  • name:Potion of Deadly Grace
  • tooltip:Your attacks have a chance to unleash a bolt of energy at your target.
  • description:Grants your attacks a chance to unleash a bolt of energy at your target. Staying away from enemies for the entire duration of the effect will extend the effect by an additional 5 seconds.
  • max_stacks:0
  • duration:25.00
  • cooldown:1.00
  • default_chance:101.00%
Rapid Killing 2.8 0.0 134.2sec 136.6sec 13.62% 17.85% 0.0(0.0) 2.6

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_rapid_killing
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.50

Stack Uptimes

  • rapid_killing_1:13.62%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:191342
  • name:Rapid Killing
  • tooltip:Critical damage increased by {$s1=50}%.
  • description:{$@spelldesc191339=Trueshot also increases your critical strike damage by {$191342s1=50}% for its duration.}
  • max_stacks:0
  • duration:15.00
  • cooldown:0.00
  • default_chance:0.00%
Trueshot 2.8 0.0 134.2sec 136.6sec 13.62% 17.26% 0.0(0.0) 2.6

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_trueshot
  • max_stacks:1
  • duration:15.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.40

Stack Uptimes

  • trueshot_1:13.62%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:193526
  • name:Trueshot
  • tooltip:Haste increased by {$s1=40}% and Arcane Shot and Multi-Shot apply Hunter's Mark.
  • description:Increases haste by {$s1=40}% and causes Arcane Shot and Multi-Shot to always apply Hunter's Mark. Lasts {$d=15 seconds}.
  • max_stacks:0
  • duration:15.00
  • cooldown:180.00
  • default_chance:0.00%
Constant Buffs
Defiled Augmentation

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_defiled_augmentation
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stat Buff details

  • stat:agility
  • amount:325.00
  • stat:strength
  • amount:325.00
  • stat:intellect
  • amount:325.00

Stack Uptimes

  • defiled_augmentation_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:224001
  • name:Defiled Augmentation
  • tooltip:Agility, Intellect and Strength increased by $w1.
  • description:Increases Agility, Intellect and Strength by {$s1=325} for {$d=3600 seconds}. Augment Rune.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%
Flask of the Seventh Demon

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_flask_of_the_seventh_demon
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stat Buff details

  • stat:agility
  • amount:1300.00

Stack Uptimes

  • flask_of_the_seventh_demon_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:188033
  • name:Flask of the Seventh Demon
  • tooltip:Agility increased by $w1.
  • description:Increases Agility by {$s1=1300} for {$d=3600 seconds}. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:101.00%
Well Fed (nightborne_delicacy_platter)

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_nightborne_delicacy_platter
  • max_stacks:1
  • duration:3600.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stat Buff details

  • stat:mastery_rating
  • amount:375.00

Stack Uptimes

  • nightborne_delicacy_platter_1:100.00%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:225604
  • name:Well Fed
  • tooltip:Mastery increased by $w1.
  • description:Increases mastery by {$s1=375} for {$d=3600 seconds}.
  • max_stacks:0
  • duration:3600.00
  • cooldown:0.00
  • default_chance:0.00%

Resources

Resource Usage Type Count Total Average RPE APR
Bumlord
aimed_shot Focus 89.5 3549.1 39.6 39.6 13629.2
barrage Focus 14.1 847.7 60.0 60.0 13957.4
marked_shot Focus 25.7 771.2 30.0 30.0 19025.7
windburst Focus 14.2 284.5 20.0 21.5 28509.2
Resource Gains Type Count Total Average Overflow
sidewinders Focus 32.85 1620.19 (30.21%) 49.32 22.30 1.36%
focus_regen Focus 876.83 3743.42 (69.79%) 4.27 100.38 2.61%
Resource RPS-Gain RPS-Loss
Focus 17.74 18.04
Combat End Resource Mean Min Max
Focus 60.57 0.08 150.00

Benefits & Uptimes

Benefits %
Uptimes %
Focus Cap 1.9%

Procs

Count Interval
starved: barrage 51.0 4.6sec
lock_and_load 9.4 29.7sec
no_vuln_aimed_shot 5.9 36.0sec
no_vuln_marked_shot 1.4 76.3sec
marking_targets 35.9 8.4sec
wasted_marking_targets 10.5 26.6sec

Statistics & Data Analysis

Fight Length
Sample Data Bumlord Fight Length
Count 9999
Mean 302.30
Minimum 200.51
Maximum 414.12
Spread ( max - min ) 213.61
Range [ ( max - min ) / 2 * 100% ] 35.33%
DPS
Sample Data Bumlord Damage Per Second
Count 9999
Mean 333690.77
Minimum 281495.88
Maximum 409157.27
Spread ( max - min ) 127661.39
Range [ ( max - min ) / 2 * 100% ] 19.13%
Standard Deviation 17365.9223
5th Percentile 306143.48
95th Percentile 363335.85
( 95th Percentile - 5th Percentile ) 57192.38
Mean Distribution
Standard Deviation 173.6679
95.00% Confidence Intervall ( 333350.39 - 334031.15 )
Normalized 95.00% Confidence Intervall ( 99.90% - 100.10% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 104
0.1% Error 10404
0.1 Scale Factor Error with Delta=300 2574419
0.05 Scale Factor Error with Delta=300 10297679
0.01 Scale Factor Error with Delta=300 257441986
Priority Target DPS
Sample Data Bumlord Priority Target Damage Per Second
Count 9999
Mean 333690.77
Minimum 281495.88
Maximum 409157.27
Spread ( max - min ) 127661.39
Range [ ( max - min ) / 2 * 100% ] 19.13%
Standard Deviation 17365.9223
5th Percentile 306143.48
95th Percentile 363335.85
( 95th Percentile - 5th Percentile ) 57192.38
Mean Distribution
Standard Deviation 173.6679
95.00% Confidence Intervall ( 333350.39 - 334031.15 )
Normalized 95.00% Confidence Intervall ( 99.90% - 100.10% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 104
0.1% Error 10404
0.1 Scale Factor Error with Delta=300 2574419
0.05 Scale Factor Error with Delta=300 10297679
0.01 Scale Factor Error with Delta=300 257441986
DPS(e)
Sample Data Bumlord Damage Per Second (Effective)
Count 9999
Mean 333690.77
Minimum 281495.88
Maximum 409157.27
Spread ( max - min ) 127661.39
Range [ ( max - min ) / 2 * 100% ] 19.13%
Damage
Sample Data Bumlord Damage
Count 9999
Mean 100455475.02
Minimum 79692460.83
Maximum 120268876.60
Spread ( max - min ) 40576415.76
Range [ ( max - min ) / 2 * 100% ] 20.20%
DTPS
Sample Data Bumlord Damage Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HPS
Sample Data Bumlord Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Sample Data Bumlord Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Bumlord Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Bumlord Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Bumlord Theck-Meloree Index
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data BumlordTheck-Meloree Index (Effective)
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
MSD
Sample Data Bumlord Max Spike Value
Count 0
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 flask,type=flask_of_the_seventh_demon
1 0.00 food,type=nightborne_delicacy_platter
2 0.00 summon_pet
3 0.00 snapshot_stats
4 0.00 potion,name=deadly_grace
5 0.00 augmentation,type=defiled
6 0.00 windburst
Default action list Executed every time the actor is available.
# count action,conditions
7 0.96 auto_shot
0.00 arcane_torrent,if=focus.deficit>=30
0.00 blood_fury
0.00 berserking
8 0.04 auto_shot
9 0.00 call_action_list,name=cooldowns
0.00 a_murder_of_crows
A 14.13 barrage
0.00 piercing_shot,if=!talent.patient_sniper.enabled&focus>50
B 2.42 windburst,if=active_enemies<2&buff.marking_targets.down&(debuff.vulnerability.down|debuff.vulnerability.remains<cast_time)
C 3.12 windburst,if=active_enemies<2&buff.marking_targets.down&focus+cast_regen>90
D 7.72 windburst,if=active_enemies<2&cooldown.sidewinders.charges=0
0.00 arcane_shot,if=!talent.patient_sniper.enabled&active_enemies=1&debuff.vulnerability.react<3&buff.marking_targets.react&debuff.hunters_mark.down
E 3.14 marked_shot,if=!talent.patient_sniper.enabled&debuff.vulnerability.react<3
F 2.96 marked_shot,if=prev_off_gcd.sentinel
0.00 sentinel,if=debuff.hunters_mark.down&buff.marking_targets.down
0.00 explosive_shot
G 2.83 marked_shot,if=active_enemies>=4&cooldown.sidewinders.charges_fractional>=0.8
H 5.71 sidewinders,if=active_enemies>1&debuff.hunters_mark.down&(buff.marking_targets.react|buff.trueshot.react|charges=2)
0.00 arcane_shot,if=talent.steady_focus.enabled&active_enemies=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
0.00 multishot,if=talent.steady_focus.enabled&active_enemies>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
0.00 arcane_shot,if=talent.true_aim.enabled&active_enemies=1&(debuff.true_aim.react<1|debuff.true_aim.remains<2)
I 18.45 aimed_shot,if=buff.lock_and_load.up&debuff.vulnerability.remains>gcd.max
0.00 piercing_shot,if=talent.patient_sniper.enabled&focus>80
J 2.41 marked_shot,if=!talent.sidewinders.enabled&(debuff.vulnerability.remains<2|buff.marking_targets.react)
0.00 pool_resource,for_next=1,if=talent.sidewinders.enabled&(focus<60&cooldown.sidewinders.charges_fractional<=1.2)
K 71.25 aimed_shot,if=cast_time<debuff.vulnerability.remains&(focus+cast_regen>80|debuff.hunters_mark.down)
L 14.36 marked_shot
0.00 black_arrow
M 24.08 sidewinders,if=debuff.hunters_mark.down&(buff.marking_targets.remains>6|buff.trueshot.react|charges=2)
N 3.06 sidewinders,if=focus<30&charges<=1&recharge_time<=5
0.00 multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
0.00 arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
0.00 arcane_shot,if=focus.deficit<10
actions.cooldowns
# count action,conditions
O 1.00 potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23
P 2.84 trueshot,if=(buff.bloodlust.react|target.health.pct>20+(cooldown.trueshot.remains+15))|buff.bullseye.react>25

Sample Sequence

014567PAKKKMKKLMKJMKKILIIAMKKLNCKKHFKKMKAILKKMCLKKMKALKNKDKOKNKAEKMEDKKMKAJKMKKBKIKMAKKPLKKMKKDEKMEKAIHEKIIBKNKAMKKLKMCKKGKMAKJKMCKIGKIMAKEMKIBIKIKJAMEKIMLICKKMAKKLHKKLDIIAMKIKGIKNKDKHAPKKKMIKKKLKDNKALKMKLKMKKD

Sample Sequence Table

time name target resources buffs
Pre flask Bumlord 150.0/150: 100% focus
Pre food Bumlord 150.0/150: 100% focus
Pre potion TMI_Standard_Boss_T19H 150.0/150: 100% focus potion_of_deadly_grace
Pre augmentation Bumlord 150.0/150: 100% focus potion_of_deadly_grace
0:00.000 windburst TMI_Standard_Boss_T19H 130.0/150: 87% focus potion_of_deadly_grace
0:00.000 start_auto_shot TMI_Standard_Boss_T19H 130.0/150: 87% focus potion_of_deadly_grace
0:00.000 trueshot TMI_Standard_Boss_T19H 130.0/150: 87% focus potion_of_deadly_grace
0:00.000 barrage TMI_Standard_Boss_T19H 130.0/150: 87% focus rapid_killing, trueshot, potion_of_deadly_grace
0:02.458 aimed_shot TMI_Standard_Boss_T19H 115.9/150: 77% focus bloodlust, marking_targets, rapid_killing, trueshot, potion_of_deadly_grace
0:03.443 aimed_shot TMI_Standard_Boss_T19H 86.0/150: 57% focus bloodlust, marking_targets, rapid_killing, trueshot, potion_of_deadly_grace
0:04.430 aimed_shot TMI_Standard_Boss_T19H 56.1/150: 37% focus bloodlust, marking_targets, rapid_killing, trueshot, potion_of_deadly_grace
0:05.415 sidewinders TMI_Standard_Boss_T19H 26.1/150: 17% focus bloodlust, marking_targets, rapid_killing, trueshot, potion_of_deadly_grace
0:06.169 aimed_shot TMI_Standard_Boss_T19H 91.5/150: 61% focus bloodlust, marking_targets, rapid_killing, trueshot, potion_of_deadly_grace
0:07.155 aimed_shot TMI_Standard_Boss_T19H 61.6/150: 41% focus bloodlust, marking_targets, rapid_killing, trueshot, potion_of_deadly_grace
0:08.140 marked_shot TMI_Standard_Boss_T19H 31.6/150: 21% focus bloodlust, marking_targets, rapid_killing, trueshot, potion_of_deadly_grace
0:08.896 sidewinders TMI_Standard_Boss_T19H 17.0/150: 11% focus bloodlust, marking_targets, rapid_killing, trueshot, potion_of_deadly_grace
0:09.651 aimed_shot TMI_Standard_Boss_T19H 82.4/150: 55% focus bloodlust, rapid_killing, trueshot, potion_of_deadly_grace
0:11.148 marked_shot TMI_Standard_Boss_T19H 62.9/150: 42% focus bloodlust, rapid_killing, trueshot, potion_of_deadly_grace
0:12.159 sidewinders TMI_Standard_Boss_T19H 53.5/150: 36% focus bloodlust, rapid_killing, trueshot, potion_of_deadly_grace
0:12.913 aimed_shot TMI_Standard_Boss_T19H 120.1/150: 80% focus bloodlust, rapid_killing, trueshot, blood_frenzy, potion_of_deadly_grace
0:13.825 aimed_shot TMI_Standard_Boss_T19H 90.2/150: 60% focus bloodlust, rapid_killing, trueshot, blood_frenzy, potion_of_deadly_grace
0:14.737 aimed_shot TMI_Standard_Boss_T19H 60.3/150: 40% focus bloodlust, rapid_killing, trueshot, blood_frenzy, potion_of_deadly_grace
0:16.415 Waiting 0.200 sec 38.3/150: 26% focus bloodlust, blood_frenzy, potion_of_deadly_grace
0:17.125 marked_shot TMI_Standard_Boss_T19H 49.5/150: 33% focus bloodlust, blood_frenzy, potion_of_deadly_grace
0:18.083 aimed_shot TMI_Standard_Boss_T19H 34.6/150: 23% focus bloodlust, lock_and_load(2), blood_frenzy, potion_of_deadly_grace
0:19.040 aimed_shot TMI_Standard_Boss_T19H 49.6/150: 33% focus bloodlust, lock_and_load, blood_frenzy, potion_of_deadly_grace
0:19.997 barrage TMI_Standard_Boss_T19H 64.7/150: 43% focus bloodlust, marking_targets, blood_frenzy, potion_of_deadly_grace
0:22.001 sidewinders TMI_Standard_Boss_T19H 36.2/150: 24% focus bloodlust, marking_targets, blood_frenzy, potion_of_deadly_grace
0:22.958 aimed_shot TMI_Standard_Boss_T19H 100.3/150: 67% focus bloodlust, potion_of_deadly_grace
0:24.337 aimed_shot TMI_Standard_Boss_T19H 70.4/150: 47% focus bloodlust, potion_of_deadly_grace
0:25.715 marked_shot TMI_Standard_Boss_T19H 40.5/150: 27% focus bloodlust, potion_of_deadly_grace
0:26.749 sidewinders TMI_Standard_Boss_T19H 25.5/150: 17% focus bloodlust, potion_of_deadly_grace
0:27.781 windburst TMI_Standard_Boss_T19H 90.5/150: 60% focus bloodlust, potion_of_deadly_grace
0:28.814 aimed_shot TMI_Standard_Boss_T19H 85.6/150: 57% focus bloodlust, marking_targets
0:30.193 aimed_shot TMI_Standard_Boss_T19H 55.6/150: 37% focus bloodlust, marking_targets
0:32.083 sidewinders TMI_Standard_Boss_T19H 33.1/150: 22% focus bloodlust, marking_targets
0:33.117 marked_shot TMI_Standard_Boss_T19H 98.2/150: 65% focus bloodlust
0:34.152 aimed_shot TMI_Standard_Boss_T19H 84.4/150: 56% focus bloodlust, blood_frenzy
0:35.686 aimed_shot TMI_Standard_Boss_T19H 58.6/150: 39% focus bloodlust, blood_frenzy
0:37.982 Waiting 0.100 sec 44.7/150: 30% focus bloodlust, marking_targets, blood_frenzy
0:38.338 sidewinders TMI_Standard_Boss_T19H 50.3/150: 34% focus bloodlust, marking_targets, blood_frenzy
0:39.297 aimed_shot TMI_Standard_Boss_T19H 115.4/150: 77% focus bloodlust, blood_frenzy
0:40.572 barrage TMI_Standard_Boss_T19H 135.5/150: 90% focus bloodlust, lock_and_load, blood_frenzy
0:42.632 aimed_shot TMI_Standard_Boss_T19H 101.8/150: 68% focus lock_and_load, blood_frenzy
0:43.876 marked_shot TMI_Standard_Boss_T19H 116.4/150: 78% focus blood_frenzy
0:45.123 aimed_shot TMI_Standard_Boss_T19H 101.5/150: 68% focus blood_frenzy
0:46.779 aimed_shot TMI_Standard_Boss_T19H 71.5/150: 48% focus marking_targets, blood_frenzy
0:48.434 sidewinders TMI_Standard_Boss_T19H 41.5/150: 28% focus marking_targets, blood_frenzy
0:49.675 windburst TMI_Standard_Boss_T19H 106.6/150: 71% focus blood_frenzy
0:50.918 marked_shot TMI_Standard_Boss_T19H 101.6/150: 68% focus blood_frenzy
0:52.162 aimed_shot TMI_Standard_Boss_T19H 86.7/150: 58% focus blood_frenzy
0:53.818 aimed_shot TMI_Standard_Boss_T19H 56.5/150: 38% focus
0:55.610 Waiting 1.600 sec 26.6/150: 18% focus
0:57.466 sidewinders TMI_Standard_Boss_T19H 47.3/150: 32% focus marking_targets
0:59.058 aimed_shot TMI_Standard_Boss_T19H 115.2/150: 77% focus
1:00.849 barrage TMI_Standard_Boss_T19H 85.2/150: 57% focus
1:03.630 marked_shot TMI_Standard_Boss_T19H 56.3/150: 38% focus
1:06.000 aimed_shot TMI_Standard_Boss_T19H 52.9/150: 35% focus
1:08.045 Waiting 0.200 sec 25.8/150: 17% focus
1:08.245 sidewinders TMI_Standard_Boss_T19H 28.0/150: 19% focus
1:09.779 aimed_shot TMI_Standard_Boss_T19H 95.2/150: 63% focus
1:11.568 windburst TMI_Standard_Boss_T19H 65.2/150: 43% focus
1:12.912 aimed_shot TMI_Standard_Boss_T19H 61.0/150: 41% focus marking_targets, blood_frenzy
1:15.334 potion TMI_Standard_Boss_T19H 40.3/150: 27% focus marking_targets, blood_frenzy
1:16.358 aimed_shot TMI_Standard_Boss_T19H 52.7/150: 35% focus marking_targets, blood_frenzy, potion_of_deadly_grace
1:18.014 Waiting 0.400 sec 22.7/150: 15% focus marking_targets, blood_frenzy, potion_of_deadly_grace
1:18.414 sidewinders TMI_Standard_Boss_T19H 27.6/150: 18% focus marking_targets, blood_frenzy, potion_of_deadly_grace
1:19.864 aimed_shot TMI_Standard_Boss_T19H 95.1/150: 63% focus blood_frenzy, potion_of_deadly_grace
1:21.520 barrage TMI_Standard_Boss_T19H 65.2/150: 43% focus blood_frenzy, potion_of_deadly_grace
1:24.311 marked_shot TMI_Standard_Boss_T19H 36.9/150: 25% focus potion_of_deadly_grace
1:26.164 Waiting 0.400 sec 27.7/150: 18% focus potion_of_deadly_grace
1:28.352 aimed_shot TMI_Standard_Boss_T19H 52.1/150: 35% focus potion_of_deadly_grace
1:30.143 sidewinders TMI_Standard_Boss_T19H 22.2/150: 15% focus marking_targets, potion_of_deadly_grace
1:31.487 marked_shot TMI_Standard_Boss_T19H 87.2/150: 58% focus potion_of_deadly_grace
1:32.832 windburst TMI_Standard_Boss_T19H 72.3/150: 48% focus potion_of_deadly_grace
1:34.254 aimed_shot TMI_Standard_Boss_T19H 68.2/150: 45% focus potion_of_deadly_grace
1:37.324 aimed_shot TMI_Standard_Boss_T19H 52.6/150: 35% focus potion_of_deadly_grace
1:39.116 Waiting 0.200 sec 22.6/150: 15% focus marking_targets, potion_of_deadly_grace
1:39.572 sidewinders TMI_Standard_Boss_T19H 27.7/150: 18% focus marking_targets, potion_of_deadly_grace
1:41.130 aimed_shot TMI_Standard_Boss_T19H 95.2/150: 63% focus potion_of_deadly_grace
1:42.921 barrage TMI_Standard_Boss_T19H 65.2/150: 43% focus potion_of_deadly_grace
1:46.131 marked_shot TMI_Standard_Boss_T19H 41.1/150: 27% focus
1:47.475 Waiting 0.400 sec 26.2/150: 17% focus
1:49.665 aimed_shot TMI_Standard_Boss_T19H 50.7/150: 34% focus
1:51.456 Waiting 0.400 sec 20.7/150: 14% focus
1:51.856 sidewinders TMI_Standard_Boss_T19H 25.2/150: 17% focus
1:53.202 aimed_shot TMI_Standard_Boss_T19H 90.3/150: 60% focus
1:54.993 aimed_shot TMI_Standard_Boss_T19H 60.3/150: 40% focus
1:56.783 windburst TMI_Standard_Boss_T19H 30.3/150: 20% focus
1:59.152 Waiting 0.100 sec 36.9/150: 25% focus marking_targets
1:59.505 aimed_shot TMI_Standard_Boss_T19H 40.8/150: 27% focus lock_and_load(2), marking_targets
2:00.850 aimed_shot TMI_Standard_Boss_T19H 55.9/150: 37% focus lock_and_load, marking_targets
2:02.194 aimed_shot TMI_Standard_Boss_T19H 70.9/150: 47% focus marking_targets
2:03.986 Waiting 0.100 sec 41.0/150: 27% focus marking_targets, blood_frenzy
2:04.086 sidewinders TMI_Standard_Boss_T19H 42.2/150: 28% focus marking_targets, blood_frenzy
2:05.330 barrage TMI_Standard_Boss_T19H 107.2/150: 71% focus blood_frenzy
2:08.011 aimed_shot TMI_Standard_Boss_T19H 79.7/150: 53% focus blood_frenzy
2:09.668 aimed_shot TMI_Standard_Boss_T19H 99.7/150: 66% focus lock_and_load, marking_targets, blood_frenzy
2:10.911 trueshot TMI_Standard_Boss_T19H 114.8/150: 77% focus marking_targets, blood_frenzy
2:10.911 marked_shot TMI_Standard_Boss_T19H 114.8/150: 77% focus marking_targets, rapid_killing, trueshot, blood_frenzy
2:11.799 aimed_shot TMI_Standard_Boss_T19H 99.8/150: 67% focus marking_targets, rapid_killing, trueshot, blood_frenzy
2:12.984 aimed_shot TMI_Standard_Boss_T19H 69.9/150: 47% focus marking_targets, rapid_killing, trueshot, blood_frenzy
2:14.168 sidewinders TMI_Standard_Boss_T19H 39.7/150: 26% focus marking_targets, rapid_killing, trueshot
2:15.128 aimed_shot TMI_Standard_Boss_T19H 104.8/150: 70% focus rapid_killing, trueshot
2:16.407 aimed_shot TMI_Standard_Boss_T19H 74.8/150: 50% focus rapid_killing, trueshot, blood_frenzy
2:18.106 windburst TMI_Standard_Boss_T19H 53.6/150: 36% focus marking_targets, rapid_killing, trueshot, blood_frenzy
2:19.011 marked_shot TMI_Standard_Boss_T19H 48.9/150: 33% focus marking_targets, rapid_killing, trueshot, blood_frenzy
2:20.922 aimed_shot TMI_Standard_Boss_T19H 51.3/150: 34% focus marking_targets, rapid_killing, trueshot, blood_frenzy
2:22.876 sidewinders TMI_Standard_Boss_T19H 34.4/150: 23% focus marking_targets, rapid_killing, trueshot, blood_frenzy
2:23.765 marked_shot TMI_Standard_Boss_T19H 99.5/150: 66% focus marking_targets, rapid_killing, trueshot, blood_frenzy
2:24.655 aimed_shot TMI_Standard_Boss_T19H 84.6/150: 56% focus marking_targets, rapid_killing, trueshot, blood_frenzy
2:25.841 barrage TMI_Standard_Boss_T19H 104.7/150: 70% focus lock_and_load, marking_targets, rapid_killing, trueshot, blood_frenzy
2:27.922 aimed_shot TMI_Standard_Boss_T19H 68.8/150: 46% focus lock_and_load, marking_targets
2:29.266 sidewinders TMI_Standard_Boss_T19H 85.1/150: 57% focus marking_targets, blood_frenzy
2:30.737 marked_shot TMI_Standard_Boss_T19H 150.0/150: 100% focus blood_frenzy
2:31.980 aimed_shot TMI_Standard_Boss_T19H 135.0/150: 90% focus blood_frenzy
2:33.637 aimed_shot TMI_Standard_Boss_T19H 100.1/150: 67% focus blood_frenzy
2:35.295 Waiting 2.300 sec 70.1/150: 47% focus blood_frenzy
2:37.595 aimed_shot TMI_Standard_Boss_T19H 98.0/150: 65% focus blood_frenzy
2:39.251 windburst TMI_Standard_Boss_T19H 66.8/150: 45% focus
2:40.595 aimed_shot TMI_Standard_Boss_T19H 61.8/150: 41% focus
2:42.385 sidewinders TMI_Standard_Boss_T19H 31.9/150: 21% focus
2:43.729 aimed_shot TMI_Standard_Boss_T19H 96.9/150: 65% focus
2:45.519 Waiting 0.100 sec 67.0/150: 45% focus
2:45.619 barrage TMI_Standard_Boss_T19H 68.1/150: 45% focus
2:48.821 Waiting 1.100 sec 43.9/150: 29% focus
2:50.175 sidewinders TMI_Standard_Boss_T19H 59.1/150: 39% focus marking_targets
2:51.597 aimed_shot TMI_Standard_Boss_T19H 125.0/150: 83% focus
2:53.387 aimed_shot TMI_Standard_Boss_T19H 95.0/150: 63% focus marking_targets
2:55.177 marked_shot TMI_Standard_Boss_T19H 65.8/150: 44% focus marking_targets, blood_frenzy
2:56.421 aimed_shot TMI_Standard_Boss_T19H 50.8/150: 34% focus marking_targets, blood_frenzy
2:59.609 Waiting 0.700 sec 39.4/150: 26% focus marking_targets, blood_frenzy
3:00.309 sidewinders TMI_Standard_Boss_T19H 47.9/150: 32% focus marking_targets, blood_frenzy
3:01.719 windburst TMI_Standard_Boss_T19H 114.9/150: 77% focus blood_frenzy
3:02.962 aimed_shot TMI_Standard_Boss_T19H 110.0/150: 73% focus blood_frenzy
3:04.619 aimed_shot TMI_Standard_Boss_T19H 79.8/150: 53% focus
3:07.180 marked_shot TMI_Standard_Boss_T19H 59.2/150: 39% focus blood_frenzy
3:08.423 Waiting 0.200 sec 44.2/150: 29% focus blood_frenzy
3:09.135 aimed_shot TMI_Standard_Boss_T19H 52.9/150: 35% focus blood_frenzy
3:11.559 Waiting 0.100 sec 32.2/150: 21% focus blood_frenzy
3:11.915 sidewinders TMI_Standard_Boss_T19H 36.5/150: 24% focus marking_targets, blood_frenzy
3:13.158 barrage TMI_Standard_Boss_T19H 101.6/150: 68% focus blood_frenzy
3:15.794 aimed_shot TMI_Standard_Boss_T19H 73.5/150: 49% focus blood_frenzy
3:17.449 marked_shot TMI_Standard_Boss_T19H 43.5/150: 29% focus marking_targets, blood_frenzy
3:20.734 aimed_shot TMI_Standard_Boss_T19H 52.0/150: 35% focus marking_targets
3:22.526 Waiting 0.100 sec 22.1/150: 15% focus marking_targets
3:22.626 sidewinders TMI_Standard_Boss_T19H 23.2/150: 15% focus marking_targets
3:23.971 windburst TMI_Standard_Boss_T19H 88.3/150: 59% focus
3:25.314 aimed_shot TMI_Standard_Boss_T19H 83.3/150: 56% focus
3:27.102 aimed_shot TMI_Standard_Boss_T19H 103.3/150: 69% focus lock_and_load
3:28.447 marked_shot TMI_Standard_Boss_T19H 118.4/150: 79% focus
3:29.793 aimed_shot TMI_Standard_Boss_T19H 104.6/150: 70% focus blood_frenzy
3:31.449 aimed_shot TMI_Standard_Boss_T19H 74.7/150: 50% focus blood_frenzy
3:33.106 sidewinders TMI_Standard_Boss_T19H 44.7/150: 30% focus marking_targets, blood_frenzy
3:34.349 barrage TMI_Standard_Boss_T19H 109.8/150: 73% focus marking_targets, blood_frenzy
3:37.132 aimed_shot TMI_Standard_Boss_T19H 83.5/150: 56% focus marking_targets, blood_frenzy
3:38.788 marked_shot TMI_Standard_Boss_T19H 53.5/150: 36% focus marking_targets, blood_frenzy
3:40.030 Waiting 0.400 sec 38.5/150: 26% focus marking_targets, blood_frenzy
3:40.939 sidewinders TMI_Standard_Boss_T19H 49.5/150: 33% focus marking_targets, blood_frenzy
3:42.207 aimed_shot TMI_Standard_Boss_T19H 114.2/150: 76% focus
3:43.999 aimed_shot TMI_Standard_Boss_T19H 84.3/150: 56% focus
3:45.790 windburst TMI_Standard_Boss_T19H 104.3/150: 70% focus lock_and_load
3:47.133 aimed_shot TMI_Standard_Boss_T19H 99.3/150: 66% focus lock_and_load
3:48.478 aimed_shot TMI_Standard_Boss_T19H 114.4/150: 76% focus lock_and_load(2)
3:49.823 aimed_shot TMI_Standard_Boss_T19H 129.4/150: 86% focus lock_and_load
3:51.167 aimed_shot TMI_Standard_Boss_T19H 144.5/150: 96% focus marking_targets
3:52.957 marked_shot TMI_Standard_Boss_T19H 100.0/150: 67% focus marking_targets
3:54.301 barrage TMI_Standard_Boss_T19H 85.1/150: 57% focus marking_targets
3:57.188 sidewinders TMI_Standard_Boss_T19H 57.4/150: 38% focus marking_targets
3:58.533 marked_shot TMI_Standard_Boss_T19H 122.5/150: 82% focus marking_targets
3:59.878 aimed_shot TMI_Standard_Boss_T19H 107.5/150: 72% focus marking_targets
4:01.670 aimed_shot TMI_Standard_Boss_T19H 127.6/150: 85% focus lock_and_load, marking_targets
4:03.013 sidewinders TMI_Standard_Boss_T19H 142.6/150: 95% focus marking_targets
4:04.357 marked_shot TMI_Standard_Boss_T19H 150.0/150: 100% focus
4:05.701 aimed_shot TMI_Standard_Boss_T19H 135.0/150: 90% focus
4:07.491 windburst TMI_Standard_Boss_T19H 100.0/150: 67% focus
4:08.835 aimed_shot TMI_Standard_Boss_T19H 95.1/150: 63% focus marking_targets
4:10.626 aimed_shot TMI_Standard_Boss_T19H 65.1/150: 43% focus marking_targets
4:13.182 sidewinders TMI_Standard_Boss_T19H 43.7/150: 29% focus marking_targets
4:14.525 barrage TMI_Standard_Boss_T19H 108.8/150: 73% focus
4:17.336 aimed_shot TMI_Standard_Boss_T19H 80.2/150: 53% focus
4:19.127 aimed_shot TMI_Standard_Boss_T19H 51.6/150: 34% focus marking_targets, blood_frenzy
4:20.783 Waiting 0.500 sec 21.6/150: 14% focus marking_targets, blood_frenzy
4:21.537 marked_shot TMI_Standard_Boss_T19H 30.7/150: 20% focus marking_targets, blood_frenzy
4:23.293 sidewinders TMI_Standard_Boss_T19H 22.0/150: 15% focus marking_targets, blood_frenzy
4:24.591 aimed_shot TMI_Standard_Boss_T19H 87.7/150: 58% focus blood_frenzy
4:26.502 aimed_shot TMI_Standard_Boss_T19H 60.8/150: 41% focus marking_targets, blood_frenzy
4:28.160 Waiting 0.100 sec 30.9/150: 21% focus marking_targets, blood_frenzy
4:28.260 marked_shot TMI_Standard_Boss_T19H 32.1/150: 21% focus marking_targets, blood_frenzy
4:29.758 windburst TMI_Standard_Boss_T19H 20.2/150: 13% focus marking_targets, blood_frenzy
4:32.791 aimed_shot TMI_Standard_Boss_T19H 37.0/150: 25% focus lock_and_load(2), marking_targets, blood_frenzy
4:34.289 aimed_shot TMI_Standard_Boss_T19H 54.2/150: 36% focus lock_and_load, marking_targets
4:35.632 barrage TMI_Standard_Boss_T19H 69.3/150: 46% focus marking_targets
4:38.594 sidewinders TMI_Standard_Boss_T19H 42.4/150: 28% focus marking_targets
4:39.940 aimed_shot TMI_Standard_Boss_T19H 108.7/150: 72% focus lock_and_load(2), blood_frenzy
4:41.182 aimed_shot TMI_Standard_Boss_T19H 123.7/150: 82% focus lock_and_load, blood_frenzy
4:42.424 aimed_shot TMI_Standard_Boss_T19H 138.8/150: 93% focus blood_frenzy
4:44.081 Waiting 0.100 sec 100.1/150: 67% focus blood_frenzy
4:44.181 marked_shot TMI_Standard_Boss_T19H 101.3/150: 68% focus blood_frenzy
4:45.425 aimed_shot TMI_Standard_Boss_T19H 86.3/150: 58% focus bullseye(4), blood_frenzy
4:47.080 aimed_shot TMI_Standard_Boss_T19H 56.4/150: 38% focus bullseye(5), blood_frenzy
4:48.734 Waiting 0.100 sec 26.4/150: 18% focus bullseye(7), blood_frenzy
4:48.834 sidewinders TMI_Standard_Boss_T19H 27.6/150: 18% focus bullseye(7), blood_frenzy
4:50.076 aimed_shot TMI_Standard_Boss_T19H 92.6/150: 62% focus bullseye(9), blood_frenzy
4:51.732 windburst TMI_Standard_Boss_T19H 62.2/150: 41% focus bullseye(10)
4:53.078 aimed_shot TMI_Standard_Boss_T19H 57.2/150: 38% focus bullseye(11)
4:54.869 Waiting 0.300 sec 27.3/150: 18% focus bullseye(19)
4:55.426 sidewinders TMI_Standard_Boss_T19H 33.5/150: 22% focus bullseye(20)
4:56.771 barrage TMI_Standard_Boss_T19H 98.6/150: 66% focus bullseye(22), marking_targets
4:59.679 trueshot TMI_Standard_Boss_T19H 71.1/150: 47% focus bullseye(30), marking_targets
4:59.679 aimed_shot TMI_Standard_Boss_T19H 71.1/150: 47% focus bullseye(30), marking_targets, rapid_killing, trueshot
5:00.960 aimed_shot TMI_Standard_Boss_T19H 91.2/150: 61% focus bullseye(30), lock_and_load, marking_targets, rapid_killing, trueshot
5:01.922 Waiting 0.200 sec 106.3/150: 71% focus bullseye(30), marking_targets, rapid_killing, trueshot
5:02.122 aimed_shot TMI_Standard_Boss_T19H 109.4/150: 73% focus bullseye(30), marking_targets, rapid_killing, trueshot
5:03.402 sidewinders TMI_Standard_Boss_T19H 79.4/150: 53% focus bullseye(30), marking_targets, rapid_killing, trueshot
5:04.553 aimed_shot TMI_Standard_Boss_T19H 147.5/150: 98% focus bullseye(30), lock_and_load(2), rapid_killing, trueshot
5:05.514 aimed_shot TMI_Standard_Boss_T19H 150.0/150: 100% focus bullseye(30), lock_and_load, rapid_killing, trueshot
5:06.476 aimed_shot TMI_Standard_Boss_T19H 150.0/150: 100% focus bullseye(30), rapid_killing, trueshot
5:07.755 aimed_shot TMI_Standard_Boss_T19H 100.0/150: 67% focus bullseye(30), marking_targets, rapid_killing, trueshot
5:09.035 marked_shot TMI_Standard_Boss_T19H 70.1/150: 47% focus bullseye(30), marking_targets, rapid_killing, trueshot
5:09.996 aimed_shot TMI_Standard_Boss_T19H 55.2/150: 37% focus bullseye(30), marking_targets, rapid_killing, trueshot
5:12.552 Waiting 0.100 sec 45.2/150: 30% focus bullseye(30), marking_targets, rapid_killing, trueshot
5:12.908 windburst TMI_Standard_Boss_T19H 50.8/150: 34% focus bullseye(30), marking_targets, rapid_killing, trueshot
5:14.033 sidewinders TMI_Standard_Boss_T19H 49.3/150: 33% focus bullseye(30), marking_targets, rapid_killing, trueshot, blood_frenzy
5:15.130 aimed_shot TMI_Standard_Boss_T19H 115.7/150: 77% focus bullseye(30), blood_frenzy
5:16.787 barrage TMI_Standard_Boss_T19H 85.7/150: 57% focus bullseye(30), blood_frenzy
5:19.445 marked_shot TMI_Standard_Boss_T19H 57.9/150: 39% focus bullseye(30), blood_frenzy
5:21.452 aimed_shot TMI_Standard_Boss_T19H 52.2/150: 35% focus bullseye(30), marking_targets, blood_frenzy
5:23.109 sidewinders TMI_Standard_Boss_T19H 22.3/150: 15% focus bullseye(30), marking_targets, blood_frenzy
5:24.352 aimed_shot TMI_Standard_Boss_T19H 86.4/150: 58% focus bullseye(30)
5:26.396 marked_shot TMI_Standard_Boss_T19H 59.3/150: 40% focus bullseye(30)
5:27.997 Waiting 0.100 sec 47.2/150: 31% focus bullseye(30)
5:28.354 aimed_shot TMI_Standard_Boss_T19H 51.2/150: 34% focus bullseye(30)
5:30.658 Waiting 0.100 sec 27.0/150: 18% focus bullseye(30)
5:30.758 sidewinders TMI_Standard_Boss_T19H 28.1/150: 19% focus bullseye(30)
5:32.102 aimed_shot TMI_Standard_Boss_T19H 94.3/150: 63% focus bullseye(30), blood_frenzy
5:33.757 aimed_shot TMI_Standard_Boss_T19H 64.4/150: 43% focus bullseye(30), blood_frenzy
5:35.414 windburst TMI_Standard_Boss_T19H 34.4/150: 23% focus bullseye(30), blood_frenzy
5:36.917 Waiting 0.100 sec 32.6/150: 22% focus bullseye(30), blood_frenzy

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 6231 6231 0
Agility 26568 25203 14974 (11546)
Stamina 38112 38112 24292
Intellect 6006 6006 0
Spirit 0 0 0
Health 2286720 2286720 0
Focus 150 150 0
Crit 28.37% 28.37% 4681
Haste 11.92% 11.92% 3875
Damage / Heal Versatility 1.10% 1.10% 441
Attack Power 26568 25203 0
Mastery 24.87% 24.18% 10743
Armor 2699 2699 2699
Run Speed 7 0 0

Gear

Source Slot Average Item Level: 872.00
Local Head Sea Stalker's Hood
ilevel: 870, stats: { 358 Armor, +1563 AgiInt, +2345 Sta, +975 Mastery, +432 Vers }
Local Neck Prydaz, Xavaric's Magnum Opus
ilevel: 895, stats: { +1665 Sta, +1397 Mastery, +776 Crit }, gems: { +150 Mastery }, enchant: mark_of_the_hidden_satyr
Local Shoulders Thorny Bramblemail Pauldrons
ilevel: 875, stats: { 335 Armor, +1842 Sta, +1228 AgiInt, +721 Mastery, +353 Haste }
Local Chest Patient Ambusher's Hauberk
ilevel: 865, stats: { 434 Armor, +2237 Sta, +1491 AgiInt, +897 Crit, +483 Mastery }
Local Waist Laughing Sister's Pouch-Chain
ilevel: 865, stats: { 244 Armor, +1678 Sta, +1119 AgiInt, +740 Crit, +295 Haste }
Local Legs Roots of Shaladrassil
ilevel: 895, stats: { 417 Armor, +2959 Sta, +1973 AgiInt, +993 Haste, +552 Mastery }
Local Feet Hydra Scale Sabatons
ilevel: 860, stats: { 293 Armor, +1068 AgiInt, +1601 Sta, +595 Haste, +421 Crit }, gems: { +150 Mastery }
Local Wrists Ley Dragoon's Wristbraces
ilevel: 875, stats: { 196 Armor, +921 AgiInt, +1381 Sta, +524 Mastery, +282 Haste }
Local Hands Gauntlets of Fractured Dreams
ilevel: 870, stats: { 275 Armor, +1758 Sta, +1172 AgiInt, +618 Crit, +437 Mastery }
Local Finger1 Ring of Twisted Webbing
ilevel: 850, stats: { +1094 Sta, +1154 Mastery, +682 Haste }, gems: { +150 Mastery }, enchant: { +150 Mastery }
Blizzard Finger2 ring_of_collapsing_futures
ilevel: 860, stats: { +1307 Mastery, +599 Haste, +1201 Sta }, enchant: { +200 Mastery }
Local Trinket1 Bloodthirsty Instinct
ilevel: 865, stats: { +1418 Agi }
Local Trinket2 Naraxas' Spiked Tongue
ilevel: 850, stats: { +932 Mastery }
Local Back Gossamer-Spun Greatcloak
ilevel: 885, stats: { 147 Armor, +1011 StrAgiInt, +1516 Sta, +490 Mastery, +346 Crit }
Local Main Hand Thas'dorah, Legacy of the Windrunners
ilevel: 897, weapon: { 10832 - 10834, 3 }, stats: { +2010 Agi, +3015 Sta, +791 Crit, +760 Mastery }, relics: { +51 ilevels, +48 ilevels, +48 ilevels }

Talents

Level
15 Lone Wolf (Marksmanship Hunter) Steady Focus (Marksmanship Hunter) Careful Aim (Marksmanship Hunter)
30 Lock and Load (Marksmanship Hunter) Black Arrow (Marksmanship Hunter) True Aim (Marksmanship Hunter)
45 Posthaste Farstrider Dash
60 Explosive Shot (Marksmanship Hunter) Sentinel (Marksmanship Hunter) Patient Sniper (Marksmanship Hunter)
75 Binding Shot Wyvern Sting Camouflage (Marksmanship Hunter)
90 A Murder of Crows Barrage Volley
100 Sidewinders (Marksmanship Hunter) Piercing Shot (Marksmanship Hunter) Trick Shot (Marksmanship Hunter)

Profile

hunter="Bumlord"
origin="https://eu.api.battle.net/wow/character/genjuros/Bumlord/advanced"
thumbnail="http://eu.battle.net/static-render/eu/genjuros/15/137269263-avatar.jpg"
level=110
race=human
role=attack
position=ranged_back
professions=skinning=800/leatherworking=30
talents=http://us.battle.net/wow/en/tool/talent-calculator#YZ!0002010
artifact=55:0:0:0:0:307:1:308:1:310:1:311:1:312:3:313:3:314:3:315:3:318:3:319:3:320:3:321:1:322:1:1337:1
spec=marksmanship

# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask,type=flask_of_the_seventh_demon
actions.precombat+=/food,type=nightborne_delicacy_platter
actions.precombat+=/summon_pet
actions.precombat+=/snapshot_stats
actions.precombat+=/potion,name=deadly_grace
actions.precombat+=/augmentation,type=defiled
actions.precombat+=/windburst

# Executed every time the actor is available.
actions=auto_shot
actions+=/arcane_torrent,if=focus.deficit>=30
actions+=/blood_fury
actions+=/berserking
actions+=/auto_shot
actions+=/call_action_list,name=cooldowns
actions+=/a_murder_of_crows
actions+=/barrage
actions+=/piercing_shot,if=!talent.patient_sniper.enabled&focus>50
actions+=/windburst,if=active_enemies<2&buff.marking_targets.down&(debuff.vulnerability.down|debuff.vulnerability.remains<cast_time)
actions+=/windburst,if=active_enemies<2&buff.marking_targets.down&focus+cast_regen>90
actions+=/windburst,if=active_enemies<2&cooldown.sidewinders.charges=0
actions+=/arcane_shot,if=!talent.patient_sniper.enabled&active_enemies=1&debuff.vulnerability.react<3&buff.marking_targets.react&debuff.hunters_mark.down
actions+=/marked_shot,if=!talent.patient_sniper.enabled&debuff.vulnerability.react<3
actions+=/marked_shot,if=prev_off_gcd.sentinel
actions+=/sentinel,if=debuff.hunters_mark.down&buff.marking_targets.down
actions+=/explosive_shot
actions+=/marked_shot,if=active_enemies>=4&cooldown.sidewinders.charges_fractional>=0.8
actions+=/sidewinders,if=active_enemies>1&debuff.hunters_mark.down&(buff.marking_targets.react|buff.trueshot.react|charges=2)
actions+=/arcane_shot,if=talent.steady_focus.enabled&active_enemies=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
actions+=/multishot,if=talent.steady_focus.enabled&active_enemies>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
actions+=/arcane_shot,if=talent.true_aim.enabled&active_enemies=1&(debuff.true_aim.react<1|debuff.true_aim.remains<2)
actions+=/aimed_shot,if=buff.lock_and_load.up&debuff.vulnerability.remains>gcd.max
actions+=/piercing_shot,if=talent.patient_sniper.enabled&focus>80
actions+=/marked_shot,if=!talent.sidewinders.enabled&(debuff.vulnerability.remains<2|buff.marking_targets.react)
actions+=/pool_resource,for_next=1,if=talent.sidewinders.enabled&(focus<60&cooldown.sidewinders.charges_fractional<=1.2)
actions+=/aimed_shot,if=cast_time<debuff.vulnerability.remains&(focus+cast_regen>80|debuff.hunters_mark.down)
actions+=/marked_shot
actions+=/black_arrow
actions+=/sidewinders,if=debuff.hunters_mark.down&(buff.marking_targets.remains>6|buff.trueshot.react|charges=2)
actions+=/sidewinders,if=focus<30&charges<=1&recharge_time<=5
actions+=/multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
actions+=/arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
actions+=/arcane_shot,if=focus.deficit<10

actions.cooldowns=potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23
actions.cooldowns+=/trueshot,if=(buff.bloodlust.react|target.health.pct>20+(cooldown.trueshot.remains+15))|buff.bullseye.react>25

head=sea_stalkers_hood,id=134255,bonus_id=3415/1532/3337
neck=prydaz_xavarics_magnum_opus,id=132444,bonus_id=1811,gems=150mastery,enchant=mark_of_the_hidden_satyr
shoulders=thorny_bramblemail_pauldrons,id=139218,bonus_id=1805/1497/3336
back=gossamerspun_greatcloak,id=138221,bonus_id=1805/1507/3337
chest=patient_ambushers_hauberk,id=139221,bonus_id=1805/1487
wrists=ley_dragoons_wristbraces,id=134296,bonus_id=3417/1537/3337
hands=gauntlets_of_fractured_dreams,id=141694,bonus_id=1805/1492/3336
waist=laughing_sisters_pouchchain,id=139211,bonus_id=1805/1808/1487
legs=roots_of_shaladrassil,id=132466,bonus_id=3459/3458
feet=hydra_scale_sabatons,id=134465,bonus_id=3415/1808/1512/3336,gems=150mastery
finger1=ring_of_twisted_webbing,id=134540,bonus_id=3412/1808/1502/1813,gems=150mastery,enchant=150mastery
finger2=ring_of_collapsing_futures,id=142173,bonus_id=3453/1477/3336,enchant=200mastery
trinket1=bloodthirsty_instinct,id=139329,bonus_id=1805/1487
trinket2=naraxas_spiked_tongue,id=137349,bonus_id=1727/1502/3336
main_hand=thasdorah_legacy_of_the_windrunners,id=128826,bonus_id=727,gem_id=139262/139260/139249/0,relic_id=1805:1497:3336/1805:1487/1805:1487/0

# Gear Summary
# gear_ilvl=871.80
# gear_agility=14974
# gear_stamina=24292
# gear_crit_rating=4589
# gear_haste_rating=3799
# gear_mastery_rating=10532
# gear_versatility_rating=432
# gear_armor=2699
summon_pet=cat

Simulation & Raid Information

Iterations: 10003
Threads: 4
Confidence: 95.00%
Fight Length: 201 - 414 ( 302.3 )

Performance:

Total Events Processed: 22405159
Max Event Queue: 49
Sim Seconds: 3023862
CPU Seconds: 11.9531
Physical Seconds: 8.7032
Speed Up: 252977

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Bumlord Bumlord aimed_shot 19434 41556921 137471 17.74 300086 709547 89.5 89.4 40.3% 0.0% 0.0% 0.0% 3.36sec 61092611 302.30sec
Bumlord Bumlord legacy_of_the_windrunners 19434 6814498 22542 15.83 55225 130867 0.0 79.8 39.9% 0.0% 0.0% 0.0% 0.00sec 10017957 302.30sec
Bumlord Bumlord augmentation 0 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 302.30sec
Bumlord Bumlord auto_shot 0 4545964 15038 23.51 27509 60467 118.5 118.5 33.0% 0.0% 0.0% 0.0% 2.55sec 6682998 302.30sec
Bumlord Bumlord barrage ticks -120360 11832270 39441 41.01 41907 89684 14.1 205.0 33.1% 0.0% 0.0% 0.0% 22.21sec 17394558 302.30sec
Bumlord Bumlord deadly_grace 188091 3409887 11280 6.11 80046 188705 30.8 30.8 28.3% 0.0% 0.0% 0.0% 3.53sec 3409887 302.30sec
Bumlord Bumlord flask 0 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 302.30sec
Bumlord Bumlord food 0 0 0 0.00 0 0 1.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 302.30sec
Bumlord Bumlord mark_of_the_hidden_satyr 191259 1155640 3823 3.62 45496 99737 18.2 18.2 33.0% 0.0% 0.0% 0.0% 16.58sec 1155640 302.30sec
Bumlord Bumlord marked_shot 185901 13621902 45062 5.10 348801 770551 25.7 25.7 42.9% 0.0% 0.0% 0.0% 11.67sec 20025486 302.30sec
Bumlord Bumlord call_of_the_hunter 191070 1051459 3478 2.23 65512 149348 11.2 11.2 33.4% 0.0% 0.0% 0.0% 49.21sec 1545745 302.30sec
Bumlord Bumlord potion 0 0 0 0.00 0 0 2.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 302.30sec
Bumlord Bumlord rancid_maw 215405 3517098 11635 2.87 174523 383343 14.6 14.5 32.8% 0.0% 0.0% 0.0% 20.56sec 3517098 302.30sec
Bumlord Bumlord sidewinders 214579 4838480 16006 6.52 105939 231906 32.8 32.8 32.8% 0.0% 0.0% 0.0% 9.21sec 4838480 302.30sec
Bumlord Bumlord trueshot 193526 0 0 0.00 0 0 2.8 0.0 0.0% 0.0% 0.0% 0.0% 136.64sec 0 302.30sec
Bumlord Bumlord windburst 204147 8111355 26833 2.82 419072 878259 13.2 14.2 33.2% 0.0% 0.0% 0.0% 22.03sec 11924461 302.30sec

TMI_Standard_Boss_T19H : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
0.0 0.0 Mana 0.00% 0.0 100.0% 100%

Charts

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow Expiry
Health Decade (0 - 10) 1.0 0.0 0.0sec 0.0sec 8.99% 8.99% 0.0(0.0) 0.0

Buff details

  • buff initial source:TMI_Standard_Boss_T19H
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (0 - 10)_1:8.99%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 9.52% 9.52% 0.0(0.0) 0.0

Buff details

  • buff initial source:TMI_Standard_Boss_T19H
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (10 - 20)_1:9.52%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 12.11% 12.11% 0.0(0.0) 0.0

Buff details

  • buff initial source:TMI_Standard_Boss_T19H
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (20 - 30)_1:12.11%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 12.05% 12.05% 0.0(0.0) 0.0

Buff details

  • buff initial source:TMI_Standard_Boss_T19H
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (30 - 40)_1:12.05%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 10.96% 10.96% 0.0(0.0) 0.0

Buff details

  • buff initial source:TMI_Standard_Boss_T19H
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (40 - 50)_1:10.96%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 10.63% 10.63% 0.0(0.0) 0.0

Buff details

  • buff initial source:TMI_Standard_Boss_T19H
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (50 - 60)_1:10.63%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 11.75% 11.75% 0.0(0.0) 0.0

Buff details

  • buff initial source:TMI_Standard_Boss_T19H
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (60 - 70)_1:11.75%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 11.58% 11.58% 0.0(0.0) 0.0

Buff details

  • buff initial source:TMI_Standard_Boss_T19H
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (70 - 80)_1:11.58%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 7.55% 7.55% 0.0(0.0) 0.0

Buff details

  • buff initial source:TMI_Standard_Boss_T19H
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (80 - 90)_1:7.55%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 4.86% 4.86% 0.0(0.0) 0.0

Buff details

  • buff initial source:TMI_Standard_Boss_T19H
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (90 - 100)_1:4.86%

Trigger Attempt Success

  • trigger_pct:100.00%
Hunter's Mark 26.1 0.4 11.6sec 11.4sec 35.39% 49.59% 0.4(0.4) 0.1

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_hunters_mark
  • max_stacks:1
  • duration:12.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • hunters_mark_1:35.39%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:185365
  • name:Hunter's Mark
  • tooltip:Vulnerabilities are exposed.
  • description:Mark the target, causing it to be vulnerable to your attacks for a short duration.
  • max_stacks:0
  • duration:12.00
  • cooldown:0.00
  • default_chance:0.00%
Vulnerable (vulnerability) 14.4 58.4 21.4sec 4.2sec 92.11% 84.51% 58.4(58.4) 13.5

Buff details

  • buff initial source:Bumlord
  • cooldown name:buff_vulnerability
  • max_stacks:1
  • duration:6.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:1.50

Stack Uptimes

  • vulnerability_1:92.11%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:187131
  • name:Vulnerable
  • tooltip:Damage taken from Marked Shot and Aimed Shot increased by $w2%. $?a190529[ Aimed Shot critical strike chance increased by $w3%.][]
  • description:Damage taken from Marked Shot and Aimed Shot increased by $s2%.$?a190529[ Aimed Shot critical strike chance increased by $s3%.][] Lasts $6d. Stacks up to {$u=3} times.
  • max_stacks:3
  • duration:30.00
  • cooldown:0.00
  • default_chance:101.00%
Constant Buffs
bleeding

Buff details

  • buff initial source:TMI_Standard_Boss_T19H
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • bleeding_1:100.00%
Mortal Wounds

Buff details

  • buff initial source:TMI_Standard_Boss_T19H
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:101.00%
  • default_value:0.25

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:101.00%

Resources

Resource Usage Type Count Total Average RPE APR
TMI_Standard_Boss_T19H
Resource RPS-Gain RPS-Loss
Health 0.00 331440.64
Combat End Resource Mean Min Max
Health 0.00 0.00 0.00

Benefits & Uptimes

Benefits %
Uptimes %

Procs

Count Interval

Deaths

death count 11760
death count pct 117.56
avg death time 302.49
min death time 200.51
max death time 414.12
dmg taken 100455475.02

Statistics & Data Analysis

Fight Length
Sample Data TMI_Standard_Boss_T19H Fight Length
Count 9999
Mean 302.30
Minimum 200.51
Maximum 414.12
Spread ( max - min ) 213.61
Range [ ( max - min ) / 2 * 100% ] 35.33%
DPS
Sample Data TMI_Standard_Boss_T19H Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Priority Target DPS
Sample Data TMI_Standard_Boss_T19H Priority Target Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
DPS(e)
Sample Data TMI_Standard_Boss_T19H Damage Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data TMI_Standard_Boss_T19H Damage
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data TMI_Standard_Boss_T19H Damage Taken Per Second
Count 9999
Mean 333690.77
Minimum 281495.88
Maximum 409157.27
Spread ( max - min ) 127661.39
Range [ ( max - min ) / 2 * 100% ] 19.13%
Standard Deviation 17365.9223
5th Percentile 306143.48
95th Percentile 363335.85
( 95th Percentile - 5th Percentile ) 57192.38
Mean Distribution
Standard Deviation 173.6679
95.00% Confidence Intervall ( 333350.39 - 334031.15 )
Normalized 95.00% Confidence Intervall ( 99.90% - 100.10% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 104
0.1% Error 10404
0.1 Scale Factor Error with Delta=300 2574419
0.05 Scale Factor Error with Delta=300 10297679
0.01 Scale Factor Error with Delta=300 257441986
HPS
Sample Data TMI_Standard_Boss_T19H Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
HPS(e)
Sample Data TMI_Standard_Boss_T19H Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data TMI_Standard_Boss_T19H Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data TMI_Standard_Boss_T19H Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data TMI_Standard_Boss_T19H Theck-Meloree Index
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
ETMI
Sample Data TMI_Standard_Boss_T19HTheck-Meloree Index (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
MSD
Sample Data TMI_Standard_Boss_T19H Max Spike Value
Count 2482
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0

Action Priority List

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0
Agility 0 0 0
Stamina 0 0 0
Intellect 0 0 0
Spirit 0 0 0
Health 0 79735922 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 3474 3474 3474
Run Speed 7 0 0
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

tmi_boss="TMI_Standard_Boss_T19H"
level=113
race=humanoid
role=tank
position=front
spec=unknown

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

actions.precombat=snapshot_stats



# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Type

Direct or Periodic damage.

Max Spike Damage Frequency

This is roughly how many spikes as large as MSD Mean you take per iteration. Calculated from TMI and MSD values.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 300.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.